private static void OnLaneClear() { if (Q.IsReady() && GravesTheTrollMeNu.LaneQ() && Player.Mana > GravesTheTrollMeNu.LaneMana()) { foreach ( var enemyMinion in ObjectManager.Get <Obj_AI_Minion>().Where(x => x.IsEnemy && x.Distance(Player) <= Q.Range)) { var enemyMinionsInRange = ObjectManager.Get <Obj_AI_Minion>() .Where(x => x.IsEnemy && x.Distance(enemyMinion) <= 600) .Count(); if (enemyMinionsInRange > GravesTheTrollMeNu.LaneQcount()) { Q.Cast(enemyMinion.Position); } } } }