void OnGameUpdate(EventArgs args) { if (Activator.Barrier != null) { Barrier(); } if (Activator.Heal != null) { Heal(); } if (Activator.Ignite != null) { Ignite(); } if (GravesTheTrollMeNu.CheckSkin()) { if (GravesTheTrollMeNu.SkinId() != CurrentSkin) { Player.SetSkinId(GravesTheTrollMeNu.SkinId()); CurrentSkin = GravesTheTrollMeNu.SkinId(); } } }