public static void WriteResourceIds(string className, Hashtable resourceKeys)
        {
            string constantsValues = string.Empty;

            string[] parts     = className.Split('.');
            string   dirName   = "Assets";
            string   nameSpace = string.Empty;

            for (int i = 0; i < parts.Length - 1; i++)
            {
                dirName += "/" + parts[i];
                if (nameSpace != string.Empty)
                {
                    nameSpace += ".";
                }
                nameSpace += parts[i];
            }
            EnsureDirExists(dirName);
            foreach (DictionaryEntry ent in resourceKeys)
            {
                string key = makeIdentifier((string)ent.Key);
                constantsValues += "        public const string " +
                                   key + " = \"" + ent.Value + "\"; // <GPGSID>\n";
            }

            string fileBody = GPGSUtil.ReadEditorTemplate("template-Constants");

            if (nameSpace != string.Empty)
            {
                fileBody = fileBody.Replace(NAMESPACESTARTPLACEHOLDER,
                                            "namespace " + nameSpace + "\n{");
            }
            else
            {
                fileBody = fileBody.Replace(NAMESPACESTARTPLACEHOLDER, "");
            }
            fileBody = fileBody.Replace(CLASSNAMEPLACEHOLDER, parts[parts.Length - 1]);
            fileBody = fileBody.Replace(CONSTANTSPLACEHOLDER, constantsValues);
            if (nameSpace != string.Empty)
            {
                fileBody = fileBody.Replace(NAMESPACEENDPLACEHOLDER,
                                            "}");
            }
            else
            {
                fileBody = fileBody.Replace(NAMESPACEENDPLACEHOLDER, "");
            }
            WriteFile(dirName + "/" + parts[parts.Length - 1] + ".cs", fileBody);
        }
예제 #2
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        public static void GenerateAndroidManifest()
        {
            string destFilename = GPGSUtil.SlashesToPlatformSeparator(
                "Assets/Plugins/Android/MainLibProj/AndroidManifest.xml");

            // Generate AndroidManifest.xml
            string appId           = GPGSProjectSettings.Instance.Get(APPIDKEY, string.Empty);
            string nearbyServiceId = GPGSProjectSettings.Instance.Get(SERVICEIDKEY, string.Empty);
            string manifestBody    = GPGSUtil.ReadEditorTemplate("template-AndroidManifest");

            manifestBody = manifestBody.Replace(APPIDPLACEHOLDER, appId);
            manifestBody = manifestBody.Replace(SERVICEIDPLACEHOLDER, nearbyServiceId);
            GPGSUtil.WriteFile(destFilename, manifestBody);
            GPGSUtil.UpdateGameInfo();
        }
        //Provide static access to setup for facilitating automated builds.
        public static void PerformSetup(string appId)
        {
            string sdkPath     = GPGSUtil.GetAndroidSdkPath();
            string libProjPath = sdkPath +
                                 GPGSUtil.SlashesToPlatformSeparator(
                "/extras/google/google_play_services/libproject/google-play-services_lib");
            string libProjAM =
                libProjPath + GPGSUtil.SlashesToPlatformSeparator("/AndroidManifest.xml");
            string libProjDestDir = GPGSUtil.SlashesToPlatformSeparator(
                "Assets/Plugins/Android/google-play-services_lib");
            string projAM = GPGSUtil.SlashesToPlatformSeparator(
                "Assets/Plugins/Android/MainLibProj/AndroidManifest.xml");

            GPGSProjectSettings.Instance.Set("proj.AppId", appId);
            GPGSProjectSettings.Instance.Save();

            // check for valid app id
            if (!GPGSUtil.LooksLikeValidAppId(appId))
            {
                GPGSUtil.Alert(GPGSStrings.Setup.AppIdError);
                return;
            }

            // check that Android SDK is there
            if (!GPGSUtil.HasAndroidSdk())
            {
                Debug.LogError("Android SDK not found.");
                EditorUtility.DisplayDialog(GPGSStrings.AndroidSetup.SdkNotFound,
                                            GPGSStrings.AndroidSetup.SdkNotFoundBlurb, GPGSStrings.Ok);
                return;
            }

            // check that the Google Play Services lib project is there
            if (!System.IO.Directory.Exists(libProjPath) || !System.IO.File.Exists(libProjAM))
            {
                Debug.LogError("Google Play Services lib project not found at: " + libProjPath);
                EditorUtility.DisplayDialog(GPGSStrings.AndroidSetup.LibProjNotFound,
                                            GPGSStrings.AndroidSetup.LibProjNotFoundBlurb, GPGSStrings.Ok);
                return;
            }

            string supportJarPath = sdkPath +
                                    GPGSUtil.SlashesToPlatformSeparator(
                "/extras/android/support/v4/android-support-v4.jar");
            string supportJarDest =
                GPGSUtil.SlashesToPlatformSeparator("Assets/Plugins/Android/android-support-v4.jar");

            if (!System.IO.File.Exists(supportJarPath))
            {
                // check for the new location
                supportJarPath = sdkPath + GPGSUtil.SlashesToPlatformSeparator(
                    "/extras/android/support/v7/appcompat/libs/android-support-v4.jar");
                Debug.LogError("Android support library v4 not found at: " + supportJarPath);
                if (!System.IO.File.Exists(supportJarPath))
                {
                    EditorUtility.DisplayDialog(GPGSStrings.AndroidSetup.SupportJarNotFound,
                                                GPGSStrings.AndroidSetup.SupportJarNotFoundBlurb, GPGSStrings.Ok);
                    return;
                }
            }

            // create needed directories
            EnsureDirExists("Assets/Plugins");
            EnsureDirExists("Assets/Plugins/Android");

            // clear out the destination library project
            DeleteDirIfExists(libProjDestDir);

            // Clear out any stale version of the support jar.
            System.IO.File.Delete(supportJarDest);

            // Copy Google Play Services library
            FileUtil.CopyFileOrDirectory(libProjPath, libProjDestDir);

            // Copy Android Support Library
            FileUtil.CopyFileOrDirectory(supportJarPath, supportJarDest);

            // Generate AndroidManifest.xml
            string manifestBody = GPGSUtil.ReadEditorTemplate("template-AndroidManifest");

            manifestBody = manifestBody.Replace("___APP_ID___", appId);
            GPGSUtil.WriteFile(projAM, manifestBody);
            GPGSUtil.UpdateGameInfo();

            // refresh assets, and we're done
            AssetDatabase.Refresh();
            GPGSProjectSettings.Instance.Set("android.SetupDone", true);
            GPGSProjectSettings.Instance.Save();
            EditorUtility.DisplayDialog(GPGSStrings.Success,
                                        GPGSStrings.AndroidSetup.SetupComplete, GPGSStrings.Ok);
        }