/// <summary> /// Performs the setup. This is called externally to facilitate /// build automation. /// </summary> /// <param name="clientId">Client identifier.</param> /// <param name="bundleId">Bundle identifier.</param> /// <param name="nearbySvcId">Nearby connections service Id.</param> public static bool PerformSetup(string clientId, string bundleId, string nearbySvcId) { if (!GPGSUtil.LooksLikeValidClientId(clientId)) { GPGSUtil.Alert(GPGSStrings.Setup.ClientIdError); return(false); } if (!GPGSUtil.LooksLikeValidBundleId(bundleId)) { GPGSUtil.Alert(GPGSStrings.IOSSetup.BundleIdError); return(false); } // nearby is optional - only set it up if present. if (nearbySvcId != null) { bool ok = NearbyConnectionUI.PerformSetup(nearbySvcId, false); if (!ok) { return(false); } } Save(clientId, bundleId); GPGSUtil.UpdateGameInfo(); FillInAppData(GameInfoPath, GameInfoPath, clientId, bundleId); // Finished! GPGSProjectSettings.Instance.Set("ios.SetupDone", true); GPGSProjectSettings.Instance.Save(); AssetDatabase.Refresh(); return(true); }
/// Provide static access to setup for facilitating automated builds. /// <param name="nearbyServiceId">The nearby connections service Id</param> /// <param name="androidBuild">true if building android</param> public static bool PerformSetup(string nearbyServiceId, bool androidBuild) { // check for valid app id if (!GPGSUtil.LooksLikeValidServiceId(nearbyServiceId)) { GPGSUtil.Alert(GPGSStrings.Setup.ServiceIdError); return(false); } GPGSProjectSettings.Instance.Set(GPGSUtil.SERVICEIDKEY, nearbyServiceId); GPGSProjectSettings.Instance.Save(); if (androidBuild) { // create needed directories GPGSUtil.EnsureDirExists("Assets/SGLib/Plugins"); GPGSUtil.EnsureDirExists("Assets/SGLib/Plugins/Android"); GPGSUtil.CopySupportLibs(); // Generate AndroidManifest.xml GPGSUtil.GenerateAndroidManifest(false); // refresh assets, and we're done AssetDatabase.Refresh(); GPGSProjectSettings.Instance.Set("android.NearbySetupDone", true); GPGSProjectSettings.Instance.Save(); } return(true); }
// Provide static access to setup for facilitating automated builds. public static void PerformSetup(string appId) { // check for valid app id if (!GPGSUtil.LooksLikeValidAppId(appId)) { GPGSUtil.Alert(GPGSStrings.Setup.AppIdError); return; } GPGSProjectSettings.Instance.Set("proj.AppId", appId); GPGSProjectSettings.Instance.Save(); // check that Android SDK is there if (!GPGSUtil.HasAndroidSdk()) { Debug.LogError("Android SDK not found."); EditorUtility.DisplayDialog(GPGSStrings.AndroidSetup.SdkNotFound, GPGSStrings.AndroidSetup.SdkNotFoundBlurb, GPGSStrings.Ok); return; } GPGSUtil.CopySupportLibs(); // Generate AndroidManifest.xml GPGSUtil.GenerateAndroidManifest(); // refresh assets, and we're done AssetDatabase.Refresh(); GPGSProjectSettings.Instance.Set("android.SetupDone", true); GPGSProjectSettings.Instance.Save(); EditorUtility.DisplayDialog(GPGSStrings.Success, GPGSStrings.AndroidSetup.SetupComplete, GPGSStrings.Ok); }
/// Provide static access to setup for facilitating automated builds. public static void PerformSetup(string nearbyServiceId) { // check for valid app id if (!GPGSUtil.LooksLikeValidServiceId(nearbyServiceId)) { GPGSUtil.Alert(GPGSStrings.Setup.ServiceIdError); return; } GPGSProjectSettings.Instance.Set(GPGSUtil.SERVICEIDKEY, nearbyServiceId); GPGSProjectSettings.Instance.Save(); // create needed directories GPGSUtil.EnsureDirExists("Assets/Plugins"); GPGSUtil.EnsureDirExists("Assets/Plugins/Android"); GPGSUtil.CopySupportLibs(); // Generate AndroidManifest.xml GPGSUtil.GenerateAndroidManifest(); // refresh assets, and we're done AssetDatabase.Refresh(); GPGSProjectSettings.Instance.Set("android.NearbySetupDone", true); GPGSProjectSettings.Instance.Save(); EditorUtility.DisplayDialog(GPGSStrings.Success, GPGSStrings.NearbyConnections.SetupComplete, GPGSStrings.Ok); }
/// <summary> /// Called by the UI to process the configuration. /// </summary> void DoSetup() { if (PerformSetup(mClientId, mBundleId, null)) { GPGSUtil.Alert(GPGSStrings.Success, GPGSStrings.IOSSetup.SetupComplete); Close(); } }
/// <summary> /// Provide static access to setup for facilitating automated builds. /// </summary> /// <param name="appId">App identifier.</param> /// <param name="nearbySvcId">Optional nearby connection serviceId</param> public static bool PerformSetup(string clientId, string appId, string nearbySvcId) { if (!string.IsNullOrEmpty(clientId)) { if (!GPGSUtil.LooksLikeValidClientId(clientId)) { GPGSUtil.Alert(GPGSStrings.Setup.ClientIdError); return(false); } appId = clientId.Split('-')[0]; } else { // check for valid app id if (!GPGSUtil.LooksLikeValidAppId(appId)) { GPGSUtil.Alert(GPGSStrings.Setup.AppIdError); return(false); } } if (nearbySvcId != null) { if (!NearbyConnectionUI.PerformSetup(nearbySvcId, true)) { return(false); } } GPGSProjectSettings.Instance.Set("proj.AppId", appId); GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDCLIENTIDKEY, clientId); GPGSProjectSettings.Instance.Save(); GPGSUtil.UpdateGameInfo(); // check that Android SDK is there if (!GPGSUtil.HasAndroidSdk()) { Debug.LogError("Android SDK not found."); EditorUtility.DisplayDialog(GPGSStrings.AndroidSetup.SdkNotFound, GPGSStrings.AndroidSetup.SdkNotFoundBlurb, GPGSStrings.Ok); return(false); } GPGSUtil.CopySupportLibs(); // Generate AndroidManifest.xml GPGSUtil.GenerateAndroidManifest(); FillInAppData(GameInfoPath, GameInfoPath, clientId); // refresh assets, and we're done AssetDatabase.Refresh(); GPGSProjectSettings.Instance.Set("android.SetupDone", true); GPGSProjectSettings.Instance.Save(); return(true); }
/// <summary> /// Starts the setup process. /// </summary> public void DoSetup() { if (PerformSetup(mWebClientId, mConstantDirectory, mClassName, mConfigData, null)) { // Check the package id. If one is set the gpgs properties, // and the player settings are the default or empty, set it. // if the player settings is not the default, then prompt before // overwriting. string packageName = GPGSProjectSettings.Instance.Get( GPGSUtil.ANDROIDBUNDLEIDKEY, string.Empty); string currentId = PlayerSettings.bundleIdentifier; if (!string.IsNullOrEmpty(packageName)) { if (string.IsNullOrEmpty(currentId) || currentId == "com.Company.ProductName") { PlayerSettings.bundleIdentifier = packageName; } else if (currentId != packageName) { if (EditorUtility.DisplayDialog( "Set Bundle Identifier?", "The server configuration is using " + packageName + ", but the player settings is set to " + currentId + ".\nSet the Bundle Identifier to " + packageName + "?", "OK", "Cancel")) { PlayerSettings.bundleIdentifier = packageName; } } } else { Debug.Log("NULL package!!"); } EditorUtility.DisplayDialog( GPGSStrings.Success, GPGSStrings.AndroidSetup.SetupComplete, GPGSStrings.Ok); GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDSETUPDONEKEY, true); this.Close(); } else { GPGSUtil.Alert( GPGSStrings.Error, "Invalid or missing XML resource data. Make sure the data is" + " valid and contains the app_id element"); } }
/// <summary> /// Called by the UI to process the configuration. /// </summary> internal void DoSetup() { if (PerformSetup(mClassDirectory, mClassName, mConfigData, mWebClientId, mBundleId, null)) { GPGSUtil.Alert(GPGSStrings.Success, GPGSStrings.IOSSetup.SetupComplete); Close(); } else { GPGSUtil.Alert(GPGSStrings.Error, "Missing or invalid resource data. Check that CLIENT_ID is defined."); } }
public void DoSetup() { if (PerformSetup(mWebClientId, mClassName, mConfigData, null)) { EditorUtility.DisplayDialog(GPGSStrings.Success, GPGSStrings.AndroidSetup.SetupComplete, GPGSStrings.Ok); this.Close(); } else { GPGSUtil.Alert(GPGSStrings.Error, "Invalid or missing XML resource data. Make sure the data is" + " valid and contains the app_id element"); } }
/// <summary> /// Performs the setup. This is called externally to facilitate /// build automation. /// </summary> /// <param name="clientId">Client identifier.</param> /// <param name="bundleId">Bundle identifier.</param> public static void PerformSetup(string clientId, string bundleId) { if (!GPGSUtil.LooksLikeValidClientId(clientId)) { GPGSUtil.Alert(GPGSStrings.IOSSetup.ClientIdError); return; } if (!GPGSUtil.LooksLikeValidBundleId(bundleId)) { GPGSUtil.Alert(GPGSStrings.IOSSetup.BundleIdError); return; } Save(clientId, bundleId); GPGSUtil.UpdateGameInfo(); FillInAppData(GameInfoPath, GameInfoPath, clientId, bundleId); // Finished! GPGSProjectSettings.Instance.Set("ios.SetupDone", true); GPGSProjectSettings.Instance.Save(); AssetDatabase.Refresh(); GPGSUtil.Alert(GPGSStrings.Success, GPGSStrings.IOSSetup.SetupComplete); }
//Provide static access to setup for facilitating automated builds. public static void PerformSetup(string appId) { string sdkPath = GPGSUtil.GetAndroidSdkPath(); string libProjPath = sdkPath + GPGSUtil.SlashesToPlatformSeparator( "/extras/google/google_play_services/libproject/google-play-services_lib"); string libProjAM = libProjPath + GPGSUtil.SlashesToPlatformSeparator("/AndroidManifest.xml"); string libProjDestDir = GPGSUtil.SlashesToPlatformSeparator( "Assets/Plugins/Android/google-play-services_lib"); string projAM = GPGSUtil.SlashesToPlatformSeparator( "Assets/Plugins/Android/MainLibProj/AndroidManifest.xml"); GPGSProjectSettings.Instance.Set("proj.AppId", appId); GPGSProjectSettings.Instance.Save(); // check for valid app id if (!GPGSUtil.LooksLikeValidAppId(appId)) { GPGSUtil.Alert(GPGSStrings.Setup.AppIdError); return; } // check that Android SDK is there if (!GPGSUtil.HasAndroidSdk()) { Debug.LogError("Android SDK not found."); EditorUtility.DisplayDialog(GPGSStrings.AndroidSetup.SdkNotFound, GPGSStrings.AndroidSetup.SdkNotFoundBlurb, GPGSStrings.Ok); return; } // check that the Google Play Services lib project is there if (!System.IO.Directory.Exists(libProjPath) || !System.IO.File.Exists(libProjAM)) { Debug.LogError("Google Play Services lib project not found at: " + libProjPath); EditorUtility.DisplayDialog(GPGSStrings.AndroidSetup.LibProjNotFound, GPGSStrings.AndroidSetup.LibProjNotFoundBlurb, GPGSStrings.Ok); return; } string supportJarPath = sdkPath + GPGSUtil.SlashesToPlatformSeparator( "/extras/android/support/v4/android-support-v4.jar"); string supportJarDest = GPGSUtil.SlashesToPlatformSeparator("Assets/Plugins/Android/android-support-v4.jar"); if (!System.IO.File.Exists(supportJarPath)) { // check for the new location supportJarPath = sdkPath + GPGSUtil.SlashesToPlatformSeparator( "/extras/android/support/v7/appcompat/libs/android-support-v4.jar"); Debug.LogError("Android support library v4 not found at: " + supportJarPath); if (!System.IO.File.Exists(supportJarPath)) { EditorUtility.DisplayDialog(GPGSStrings.AndroidSetup.SupportJarNotFound, GPGSStrings.AndroidSetup.SupportJarNotFoundBlurb, GPGSStrings.Ok); return; } } // create needed directories EnsureDirExists("Assets/Plugins"); EnsureDirExists("Assets/Plugins/Android"); // clear out the destination library project DeleteDirIfExists(libProjDestDir); // Clear out any stale version of the support jar. System.IO.File.Delete(supportJarDest); // Copy Google Play Services library FileUtil.CopyFileOrDirectory(libProjPath, libProjDestDir); // Copy Android Support Library FileUtil.CopyFileOrDirectory(supportJarPath, supportJarDest); // Generate AndroidManifest.xml string manifestBody = GPGSUtil.ReadEditorTemplate("template-AndroidManifest"); manifestBody = manifestBody.Replace("___APP_ID___", appId); GPGSUtil.WriteFile(projAM, manifestBody); GPGSUtil.UpdateGameInfo(); // refresh assets, and we're done AssetDatabase.Refresh(); GPGSProjectSettings.Instance.Set("android.SetupDone", true); GPGSProjectSettings.Instance.Save(); EditorUtility.DisplayDialog(GPGSStrings.Success, GPGSStrings.AndroidSetup.SetupComplete, GPGSStrings.Ok); }
public void OnGUI() { GUIStyle link = new GUIStyle(GUI.skin.label); link.normal.textColor = new Color(.7f, .7f, 1f); // Title GUILayout.BeginVertical(); GUILayout.Space(10); GUILayout.Label(GPGSStrings.IOSSetup.Blurb); GUILayout.Space(10); if (GUILayout.Button("Open Play Games Console", link, GUILayout.ExpandWidth(false))) { Application.OpenURL("https://play.google.com/apps/publish"); } Rect last = GUILayoutUtility.GetLastRect(); last.y += last.height - 2; last.x += 3; last.width -= 6; last.height = 2; GUI.Box(last, string.Empty); GUILayout.Space(15); // Bundle ID field GUILayout.Label(GPGSStrings.IOSSetup.BundleIdTitle, EditorStyles.boldLabel); GUILayout.Label(GPGSStrings.IOSSetup.BundleIdBlurb, EditorStyles.wordWrappedLabel); mBundleId = EditorGUILayout.TextField(GPGSStrings.IOSSetup.BundleId, mBundleId, GUILayout.Width(450)); GUILayout.Space(30); // Client ID field GUILayout.Label(GPGSStrings.Setup.WebClientIdTitle, EditorStyles.boldLabel); GUILayout.Label(GPGSStrings.AndroidSetup.WebClientIdBlurb, EditorStyles.wordWrappedLabel); GUILayout.Space(10); mWebClientId = EditorGUILayout.TextField(GPGSStrings.Setup.ClientId, mWebClientId, GUILayout.Width(450)); GUILayout.Space(10); GUILayout.FlexibleSpace(); GUILayout.Label("Constants class name", EditorStyles.boldLabel); GUILayout.Label("Enter the fully qualified name of the class to create containing the constants"); GUILayout.Space(10); mClassDirectory = EditorGUILayout.TextField("Directory to save constants", mClassDirectory, GUILayout.Width(480)); mClassName = EditorGUILayout.TextField("Constants class name", mClassName, GUILayout.Width(480)); GUILayout.Label("Resources Definition", EditorStyles.boldLabel); GUILayout.Label("Paste in the Objective-C Resources from the Play Console"); GUILayout.Space(10); scroll = GUILayout.BeginScrollView(scroll); mConfigData = EditorGUILayout.TextArea(mConfigData, GUILayout.Width(475), GUILayout.Height(Screen.height)); GUILayout.EndScrollView(); GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); // Setup button if (GUILayout.Button(GPGSStrings.Setup.SetupButton)) { // check that the classname entered is valid try { if (GPGSUtil.LooksLikeValidPackageName(mClassName)) { DoSetup(); } } catch (Exception e) { GPGSUtil.Alert(GPGSStrings.Error, "Invalid classname: " + e.Message); } } if (GUILayout.Button(GPGSStrings.Cancel)) { this.Close(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.EndVertical(); }
/// <summary> /// Provide static access to setup for facilitating automated builds. /// </summary> /// <param name="webClientId">The oauth2 client id for the game. This is only /// needed if the ID Token or access token are needed.</param> /// <param name="appId">App identifier.</param> /// <param name="nearbySvcId">Optional nearby connection serviceId</param> /// <returns>true if successful</returns> public static bool PerformSetup(string webClientId, string appId, string nearbySvcId) { bool needTokenPermissions = false; if (!string.IsNullOrEmpty(webClientId)) { if (!GPGSUtil.LooksLikeValidClientId(webClientId)) { GPGSUtil.Alert(GPGSStrings.Setup.ClientIdError); return(false); } string serverAppId = webClientId.Split('-')[0]; if (!serverAppId.Equals(appId)) { GPGSUtil.Alert(GPGSStrings.Setup.AppIdMismatch); return(false); } needTokenPermissions = true; } else { needTokenPermissions = false; } // check for valid app id if (!GPGSUtil.LooksLikeValidAppId(appId) && string.IsNullOrEmpty(nearbySvcId)) { GPGSUtil.Alert(GPGSStrings.Setup.AppIdError); return(false); } if (nearbySvcId != null) { if (!NearbyConnectionUI.PerformSetup(nearbySvcId, true)) { return(false); } } GPGSProjectSettings.Instance.Set(GPGSUtil.APPIDKEY, appId); GPGSProjectSettings.Instance.Set(GPGSUtil.WEBCLIENTIDKEY, webClientId); GPGSProjectSettings.Instance.Save(); GPGSUtil.UpdateGameInfo(); // check that Android SDK is there if (!GPGSUtil.HasAndroidSdk()) { Debug.LogError("Android SDK not found."); EditorUtility.DisplayDialog( GPGSStrings.AndroidSetup.SdkNotFound, GPGSStrings.AndroidSetup.SdkNotFoundBlurb, GPGSStrings.Ok); return(false); } GPGSUtil.CopySupportLibs(); // Generate AndroidManifest.xml GPGSUtil.GenerateAndroidManifest(needTokenPermissions); // refresh assets, and we're done AssetDatabase.Refresh(); GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDSETUPDONEKEY, true); GPGSProjectSettings.Instance.Save(); return(true); }
public void OnGUI() { // Title GUILayout.BeginVertical(); GUILayout.Space(10); GUILayout.Label(GPGSStrings.IOSSetup.Blurb); GUILayout.Space(10); // Bundle ID field GUILayout.Label(GPGSStrings.IOSSetup.BundleIdTitle, EditorStyles.boldLabel); GUILayout.Label(GPGSStrings.IOSSetup.BundleIdBlurb, EditorStyles.wordWrappedLabel); mBundleId = EditorGUILayout.TextField(GPGSStrings.IOSSetup.BundleId, mBundleId, GUILayout.Width(450)); GUILayout.Space(30); // Client ID field GUILayout.Label(GPGSStrings.Setup.WebClientIdTitle, EditorStyles.boldLabel); GUILayout.Label(GPGSStrings.AndroidSetup.WebClientIdBlurb, EditorStyles.wordWrappedLabel); GUILayout.Space(10); mWebClientId = EditorGUILayout.TextField(GPGSStrings.Setup.ClientId, mWebClientId, GUILayout.Width(450)); GUILayout.Space(10); GUILayout.FlexibleSpace(); GUILayout.Label("Constants class name", EditorStyles.boldLabel); GUILayout.Label("Enter the fully qualified name of the class to create containing the constants"); GUILayout.Space(10); mClassName = EditorGUILayout.TextField("Constants class name", mClassName, GUILayout.Width(480)); GUILayout.Label("Resources Definition", EditorStyles.boldLabel); GUILayout.Label("Paste in the Objective-C Resources from the Play Console"); GUILayout.Space(10); scroll = GUILayout.BeginScrollView(scroll); mConfigData = EditorGUILayout.TextArea(mConfigData, GUILayout.Width(475), GUILayout.Height(Screen.height)); GUILayout.EndScrollView(); GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); // Setup button if (GUILayout.Button(GPGSStrings.Setup.SetupButton)) { // check that the classname entered is valid try { if (GPGSUtil.LooksLikeValidPackageName(mClassName)) { DoSetup(); } } catch (Exception e) { GPGSUtil.Alert(GPGSStrings.Error, "Invalid classname: " + e.Message); } } if (GUILayout.Button(GPGSStrings.Cancel)) { this.Close(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.EndVertical(); }