예제 #1
0
        // Called when assets have changed.
        static void OnPostprocessAllAssets(
            string[] importedAssets,
            string[] deletedAssets,
            string[] movedAssets,
            string[] movedFromAssetPaths)
        {
#if UNITY_5
            if (GPGSUtil.GetUnityMajorVersion() >= 5)
            {
                Dictionary <string, Dependency> deps =
                    svcSupport.ResolveDependencies(true);
                svcSupport.CopyDependencies(deps, "Assets/Plugins/Android", HandleOverwriteConfirmation);

                AssetDatabase.Refresh();
                Debug.Log("Android Jar Dependencies: Resolution Complete");
            }
#endif
        }
예제 #2
0
        /// <summary>
        /// Initializes static members of the <see cref="GooglePlayGames.GPGSUpgrader"/> class.
        /// </summary>
        static GPGSUpgrader()
        {
            string prevVer = GPGSProjectSettings.Instance.Get(GPGSUtil.LASTUPGRADEKEY, "00000");

            if (prevVer != PluginVersion.VersionKey)
            {
                // if this is a really old version, upgrade to 911 first, then 915
                if (prevVer != PluginVersion.VersionKeyCPP)
                {
                    prevVer = Upgrade911(prevVer);
                }

                prevVer = Upgrade915(prevVer);

                prevVer = Upgrade927Patch(prevVer);

                // there is no migration needed to 920+
                Debug.Log("Upgrading from format version " + prevVer + " to " + PluginVersion.VersionKey);
                prevVer = PluginVersion.VersionKey;
                string msg = GPGSStrings.PostInstall.Text.Replace(
                    "$VERSION",
                    PluginVersion.VersionString);
                EditorUtility.DisplayDialog(GPGSStrings.PostInstall.Title, msg, "OK");
            }

            GPGSProjectSettings.Instance.Set(GPGSUtil.LASTUPGRADEKEY, prevVer);
            GPGSProjectSettings.Instance.Save();

            // clean up duplicate scripts if Unity 5+
            int ver = GPGSUtil.GetUnityMajorVersion();

            if (ver >= 5)
            {
                string[] paths =
                {
                    "Assets/GooglePlayGames",
                    "Assets/Plugins/Android"
                };
                foreach (string p in paths)
                {
                    CleanDuplicates(p);
                }

                // remove support lib from old location.
                string jarFile =
                    "Assets/Plugins/Android/libs/android-support-v4.jar";
                if (File.Exists(jarFile))
                {
                    File.Delete(jarFile);
                }

                // remove the massive play services client lib
                string clientDir = "Assets/Plugins/Android/google-play-services_lib";
                GPGSUtil.DeleteDirIfExists(clientDir);
            }

            // Check that there is a AndroidManifest.xml file
            if (!GPGSUtil.AndroidManifestExists())
            {
                GPGSUtil.GenerateAndroidManifest(false);
            }

            AssetDatabase.Refresh();
        }