public static void UpdateActiveEmitter(StudioEventEmitter emitter, bool force = false)
        {
            // If at least once listener is within the max distance, ensure an event instance is playing
            bool playInstance = false;

            for (int i = 0; i < Listeners.Count; i++)
            {
                if (Vector3.Distance(emitter.transform.position, Listeners[i].transform.position) <= emitter.MaxDistance)
                {
                    playInstance = true;
                    break;
                }
            }

            if (force || playInstance != emitter.IsPlaying())
            {
                if (playInstance)
                {
                    emitter.PlayInstance();
                }
                else
                {
                    emitter.StopInstance();
                }
            }
        }