public void defeat() { FMODUnity.StudioEventEmitter emitter = mainTheme.GetComponent <FMODUnity.StudioEventEmitter>(); Time.timeScale = 0; GameObject.Find("TimePanel").GetComponentInChildren <Slider>().value = 0; endScreenLose.SetActive(true); GetComponent <AudioSource>().enabled = false; mainTheme.GetComponent <FMODUnity.StudioEventEmitter>().Stop(); GameObject.Find("Sounds").GetComponentInChildren <Slider>().value = 0; }