void Start() { lineRenderer = gameObject.AddComponent <LineRenderer>(); lineRenderer.SetVertexCount(WindowSize); lineRenderer.SetWidth(.1f, .1f); //musicInstance = FMODUnity.RuntimeManager.CreateInstance("event:/Music/Basic/Random Layered"); //int instanceID = emitter.GetInstanceID(); //musicInstance = FMODUnity.RuntimeManager.StudioSystem.getEventByID(instanceID); if (emitter == null) { emitter = GameObject.Find("Music Emitter").GetComponent <FMODUnity.StudioEventEmitter> (); } musicInstance = emitter.GetInstance(); FMODUnity.RuntimeManager.LowlevelSystem.createDSPByType(FMOD.DSP_TYPE.FFT, out fft); fft.setParameterInt((int)FMOD.DSP_FFT.WINDOWTYPE, (int)FMOD.DSP_FFT_WINDOW.HANNING); fft.setParameterInt((int)FMOD.DSP_FFT.WINDOWSIZE, WindowSize * 2); FMOD.ChannelGroup channelGroup; FMODUnity.RuntimeManager.LowlevelSystem.getMasterChannelGroup(out channelGroup); channelGroup.addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, fft); musicInstance.start(); }