void Start() { _backgroundSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); _backgroundSound.Event = GLOB.OutsidePeopleSound; _backgroundSound.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(new Vector3(8, 0, 4))); _backgroundSound.Play(); }
new void Awake() { GameObject.DontDestroyOnLoad(gameObject); fmodEmitter = GetComponent <FMODUnity.StudioEventEmitter> (); Debug.LogWarning("No music component detected. Start the Title Scene to hae music."); }
// Start is called before the first frame update protected virtual void Start() { //Add event listener for interactable object. if (this is SandSpawner) { ImpactSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); ImpactSound.Event = GLOB.JarFallSound; ImpactSound.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(this.gameObject.transform)); } if (this is BottleFlip) { ImpactSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); ImpactSound.Event = GLOB.BottleFallSound; ImpactSound.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(this.gameObject.transform)); } if (this is BouncyBall) { ImpactSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); ImpactSound.Event = GLOB.BouncyBallSound; ImpactSound.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(this.gameObject.transform)); } GetComponent <VRTK_InteractableObject>().InteractableObjectGrabbed += new InteractableObjectEventHandler(ObjectGrabbed); GetComponent <VRTK_InteractableObject>().InteractableObjectUngrabbed += new InteractableObjectEventHandler(ObjectReleased); if (GetComponent <VRTK_InteractableObject>() == null) { Debug.LogError("Team3_Interactable_Object_Extension is required to be attached to an Object that has the VRTK_InteractableObject script attached to it"); return; } rb = GetComponent <Rigidbody>(); //Adds the time of the spawning of the object (only listening on movement after X amount) This to patch the non-perfect spawns. _spawnTime = Time.time; }
private GameObject CreatePowerup(Powerup.Type type, Vector3 location) { FMODUnity.StudioEventEmitter sound = GetComponent <FMODUnity.StudioEventEmitter> (); if (sound != null) { sound.Play(); } GameObject powerup = PowerupModel(type); powerup.transform.localScale = Vector3.one * 2; powerup.transform.position = location + transform.position; powerup.transform.rotation = Quaternion.Euler(new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360))); powerup.AddComponent <Rigidbody>(); powerup.AddComponent <SphereCollider> (); powerup.AddComponent <PowerupController>().type = type; ParticleSystem ps = Instantiate(spawnEffect); ps.transform.parent = powerup.transform; ps.transform.localPosition = powerup.GetComponent <SphereCollider> ().center; ParticleSystem.MinMaxGradient x = ps.main.startColor; x.color = Color.red; return(powerup); }
IEnumerator WheelPuzzleActions() { Player.GetComponent <CharacterController2D>().MovementEnabled = false; Player.GetComponent <CharacterInteractions>().InteractionsEnabled = false; GameObject topLight = GameObject.FindGameObjectWithTag("TopLight"); topLight.GetComponent <FlickeringLight>().TurnOffLight(); GameObject doorLight = GameObject.FindGameObjectWithTag("DoorLight"); doorLight.GetComponent <FMODUnity.StudioEventEmitter>().Play(); yield return(new WaitForSeconds(2.4f)); doorLight.GetComponent <Animator>().SetBool("fadein", true); GameObject bgMusic = GameObject.FindGameObjectWithTag("BackgroundMusic"); if (bgMusic) { FMODUnity.StudioEventEmitter emitter = GameObject.FindGameObjectWithTag("BackgroundMusic").GetComponent <FMODUnity.StudioEventEmitter>(); emitter.SetParameter("Room", 1.0f); } Player.GetComponent <CharacterController2D>().MovementEnabled = true; Player.GetComponent <CharacterInteractions>().InteractionsEnabled = true; GameObject.FindGameObjectWithTag("ExitDoor").GetComponent <BoxCollider2D>().enabled = true; yield return(null); }
// Start is called before the first frame update protected override void Start() { base.Start(); _tutorial = GameObject.Find("LightHolders").GetComponent <Tutorial>(); startRotation = TargetTerrain.transform.eulerAngles; IsActive = IsActiveOnAwake; this.SetActive(true); _tabletShootSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); _tabletstickSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); _tabletShootSound.Event = GLOB.TabletShootSound; _tabletstickSound.Event = GLOB.TabletStickSound; _tabletShootSound.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(this.gameObject.transform)); _tabletstickSound.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(this.gameObject.transform)); this.SetActive(false); if (!IsActive) { HandleActiveState(false); } }
void Start() { lineRenderer = gameObject.AddComponent <LineRenderer>(); lineRenderer.SetVertexCount(WindowSize); lineRenderer.SetWidth(.1f, .1f); //musicInstance = FMODUnity.RuntimeManager.CreateInstance("event:/Music/Basic/Random Layered"); //int instanceID = emitter.GetInstanceID(); //musicInstance = FMODUnity.RuntimeManager.StudioSystem.getEventByID(instanceID); if (emitter == null) { emitter = GameObject.Find("Music Emitter").GetComponent <FMODUnity.StudioEventEmitter> (); } musicInstance = emitter.GetInstance(); FMODUnity.RuntimeManager.LowlevelSystem.createDSPByType(FMOD.DSP_TYPE.FFT, out fft); fft.setParameterInt((int)FMOD.DSP_FFT.WINDOWTYPE, (int)FMOD.DSP_FFT_WINDOW.HANNING); fft.setParameterInt((int)FMOD.DSP_FFT.WINDOWSIZE, WindowSize * 2); FMOD.ChannelGroup channelGroup; FMODUnity.RuntimeManager.LowlevelSystem.getMasterChannelGroup(out channelGroup); channelGroup.addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, fft); musicInstance.start(); }
// Start is called before the first frame update protected override void Start() { base.Start(); _sliderSoundSoundEmitter = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); _sliderSoundSoundEmitter.Event = GLOB.TouchingSliderSound; _sliderSoundSoundEmitter.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(this.gameObject.transform)); }
private void Awake() { spawnedVases = new List <SpawnedVase>(); spawnedBrokenVases = new List <GameObject>(); spawnedEnemies = new List <SpawnedEnemy>(); musicEv = GetComponent <FMODUnity.StudioEventEmitter>(); }
public void PlayEmitterOnce(FMODUnity.StudioEventEmitter fmodComponent) { if (!fmodComponent.IsPlaying()) { fmodComponent.Play(); } }
public void SetMusicToObjectsOfTile(GameObject tile) { Transform tileTransform = tile.transform; Rigidbody[] bodies = tileTransform.GetComponentsInChildren <Rigidbody>(); foreach (Rigidbody rb in bodies) { FMODUnity.StudioEventEmitter x = rb.gameObject.AddComponent <FMODUnity.StudioEventEmitter> (); x.PlayEvent = FMODUnity.EmitterGameEvent.CollisionEnter; int i = Random.Range(0, 3); if (i == 0) { x.Event = "event:/FX/player/player_collision_impact"; } else if (i == 1) { x.Event = "event:/FX/powerups/powerup_spawn"; } else { //x.Event = "event:/FX/environment/furniture_destruction"; x.Event = "event:/FX/player/player_collision_impact"; } } }
private GameObject CreateItem(Item.Type type) { spawnEffect.Play(); FMODUnity.StudioEventEmitter x = GetComponent <FMODUnity.StudioEventEmitter> (); if (x != null) { x.Play(); } switch (type) { case Item.Type.SUPER_BOOST: GameObject boost = Instantiate(atlas.fireBoostItem); boost.AddComponent <ItemController>().type = type; return(boost); case Item.Type.STICKY_THROWABLE: GameObject throwable = Instantiate(atlas.snowballItem); throwable.AddComponent <ItemController>().type = type; return(throwable); case Item.Type.BANANA_THROWABLE: GameObject banana = Instantiate(atlas.bananaItem); banana.AddComponent <ItemController>().type = type; return(banana); default: return(null); } }
// Start is called before the first frame update void Start() { interactable = Utils.GetRequiredComponent <Interactable>(this); interactable.OnInteractEnd += ChangeStation; musicEv = Utils.GetRequiredComponent <FMODUnity.StudioEventEmitter>(this); musicEv.Play(); }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { eventEmitter = animator.gameObject.GetComponent<FMODUnity.StudioEventEmitter>(); if (eventEmitter != null) eventEmitter.Play(); // lamp and lanterns play flickering sound }
private void Start() { excitedAudio = AudioManager.Instance.InitializeAudioOnObject(gameObject, "event:/excitedBunny"); animator = GetComponent <Animator>(); houseComparer = FindObjectOfType <HouseComparer>(); currentScore = houseComparer.score; MakeIdle(); }
// Use this for initialization void Start() { playingSound = false; platformScript = GetComponentInParent<Zmovement> (); target = GetComponent<StudioEventEmitter> (); platformTrans = transform.parent; }
private void Start() { // Starts the timer automatically timerIsRunning = true; timerDisplay = this.gameObject.GetComponent <Text>(); timeRemaining = startTimeInSecs; fmodEvent = GetComponent <FMODUnity.StudioEventEmitter>(); }
// Start is called before the first frame update void Start() { _chimeSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); //_chimeSound.Event = GLOB.CelebrationSound; _chimeInstance = FMODUnity.RuntimeManager.CreateInstance(GLOB.CelebrationSound); FMODUnity.RuntimeManager.AttachInstanceToGameObject(_chimeInstance, this.gameObject.transform, GetComponent <Rigidbody>()); }
private void Start() { player = FindObjectOfType <Player>(); ropeRenderer = GetComponentInChildren <RopeRenderer>(); target = GetComponentInChildren <Target>(); ropeRenderer.gameObject.SetActive(false); emitter = GetComponent <FMODUnity.StudioEventEmitter>(); }
private FMODUnity.StudioEventEmitter emitter; //l'emitter attaché à l'objet void Start() { emitter = gameObject.GetComponent <FMODUnity.StudioEventEmitter>(); //init l'emitter if (emitter && emitter.Event != "") { SoundManager.GetSingleton.AddKey(emitter.Event + additionnalName, this); } }
public void PlaySoundWithDelay(FMODUnity.StudioEventEmitter emitter, float delay) { soundParameters aux_ = new soundParameters(); aux_.emitter = emitter; aux_.delay = delay; sounds.Add(aux_); }
// Start is called before the first frame update void Start() { _lastScoreTime = Time.time; _scoreSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); _scoreSound.Event = GLOB.CelebrationSound; _scoreSound.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(this.gameObject.transform)); highscoreText.text = _highScore.ToString(); }
public bool triggered; //Triggered set to a bool void Start() { //Setting up references sc = GetComponent <SphereCollider>(); mr = GetComponent <MeshRenderer>(); pc = GetComponent <PauseController>(); player = gameObject.GetComponent <Player>(); eventEmitterRef = GetComponent <FMODUnity.StudioEventEmitter>(); }
void Awake() { //var target = GameObject.Find(playerObj); var target = playerObj; emitter = target.GetComponent <FMODUnity.StudioEventEmitter>(); emitter.SetParameter("Surface_index", 1.1f); anim = gameObject.GetComponent <Animator>(); }
public void defeat() { FMODUnity.StudioEventEmitter emitter = mainTheme.GetComponent <FMODUnity.StudioEventEmitter>(); Time.timeScale = 0; GameObject.Find("TimePanel").GetComponentInChildren <Slider>().value = 0; endScreenLose.SetActive(true); GetComponent <AudioSource>().enabled = false; mainTheme.GetComponent <FMODUnity.StudioEventEmitter>().Stop(); GameObject.Find("Sounds").GetComponentInChildren <Slider>().value = 0; }
private void InitializeAudio() { musicController = AudioManager.Instance.InitializeAudioOnObject(this.gameObject, _Fmod.Events.Music.musicController); AudioManager.Instance.PlayEmitterOnce(musicController); ambienceController = AudioManager.Instance.InitializeAudioOnObject(this.gameObject, _Fmod.Events.Misc.ambController); AudioManager.Instance.PlayEmitterOnce(ambienceController); s_onPause = AudioManager.Instance.InitializeAudioOnObject(this.gameObject, _Fmod.Snapshots.onPause); }
// Use this for initialization void Start() { oldXpos = transform.position.x; oldXpos = transform.position.y; var target = GameObject.Find(trackname); track1 = target.GetComponent <FMODUnity.StudioEventEmitter>(); InvokeRepeating("CheckMovement", 2.0f, 0.1f); }
// Start is called before the first frame update void Start() { _spotLightHandler = this.GetComponent <SpotlightHandler>(); _chladniTalkBoard = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); _chladniTalkBoard.Event = _tutorialSounds[0]; _chladniTalkBoard.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(chladniSoundEmitter.transform)); _soundAfterTutorial = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); _soundAfterTutorial.Event = GLOB.BackgroundSound; _soundAfterTutorial.Stop(); }
void Start() { emitter = GetComponent <FMODUnity.StudioEventEmitter>(); gunAnimator = gunSprite.GetComponent <Animator>(); player = GetComponentInParent <Player>(); playerBody = GetComponentInParent <Rigidbody2D>(); cam = Camera.main; attractorParticles = Instantiate(attractParticlesPrefab, transform.position, attractParticlesPrefab.transform.rotation).GetComponent <MultiParticleHandler>(); }
// Start is called before the first frame update protected override void Start() { base.Start(); _celebrationSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); _celebrationSound.Event = GLOB.CelebrationSound; _celebrationSound.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(this.gameObject.transform)); _bottlePickUpSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); _bottlePickUpSound.Event = GLOB.BottlePickupSound; _bottlePickUpSound.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(this.gameObject.transform)); }
// Start is called before the first frame update void Start() { openBool = Animator.StringToHash("OpenCupula"); _cupulaAnimator = this.gameObject.GetComponent <Animator>(); _cupulaSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); _cupulaSound.Event = GLOB.DomeOpeningSound; _outsideBackGroundSound = this.gameObject.AddComponent <FMODUnity.StudioEventEmitter>(); _outsideBackGroundSound.EventInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(new Vector3(-8, 0, 0))); _outsideBackGroundSound.Event = GLOB.OutsideWavesSound; }
private FMODUnity.StudioEventEmitter emitter; //l'emitter attaché à l'objet void Start() { emitter = gameObject.GetComponent <FMODUnity.StudioEventEmitter>(); //init l'emitter string addParent = (addIdOfObject) ? addIdOfObject.GetInstanceID().ToString() : ""; if (emitter && emitter.Event != "") { SoundManager.GetSingleton.AddKey(emitter.Event + additionnalName + addParent, this); } }
void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; Input.gyro.enabled = true; _timer = symbolCooldown; emitter = GetComponent<FMODUnity.StudioEventEmitter>(); emitter.Play(); //studioSystem = FMODUnity.RuntimeManager.StudioSystem; //FMODUnity.RuntimeManager.PlayOneShot("event:/Teste"); }
static void DrawGizmo(StudioEventEmitter studioEmitter, GizmoType gizmoType) { Gizmos.DrawIcon(studioEmitter.transform.position, "FMODEmitter.tiff", true); if ((int)(gizmoType & GizmoType.Selected) != 0 && studioEmitter.Event != null) { EditorEventRef editorEvent = EventManager.EventFromPath(studioEmitter.Event); if (editorEvent != null && editorEvent.Is3D) { Gizmos.DrawWireSphere(studioEmitter.transform.position, editorEvent.MinDistance); Gizmos.DrawWireSphere(studioEmitter.transform.position, editorEvent.MaxDistance); } } }
void OnEnable() { emitters = serializedObject.FindProperty("Emitters"); trigger = serializedObject.FindProperty("TriggerEvent"); tag = serializedObject.FindProperty("CollisionTag"); targetEmitter = null; for (int i = 0; i < emitters.arraySize; i++) { targetEmitter = emitters.GetArrayElementAtIndex(i).FindPropertyRelative("Target").objectReferenceValue as StudioEventEmitter; if (targetEmitter != null) { expanded = new bool[targetEmitter.GetComponents<StudioEventEmitter>().Length]; break; } } }
void Awake(){ label=GetComponent<Text>(); fmod=fsm.GetComponent<StudioEventEmitter>(); }
bool ReplaceText(StudioEventEmitter emitter) { int findLength = findText.Length; int replaceLength = replaceText.Length; int position = 0; var serializedObject = new SerializedObject(emitter); var pathProperty = serializedObject.FindProperty("Event"); string path = pathProperty.stringValue; position = path.IndexOf(findText, position, StringComparison.CurrentCultureIgnoreCase); while (position >= 0) { path = path.Remove(position, findLength).Insert(position, replaceText); position += replaceLength; position = path.IndexOf(findText, position, StringComparison.CurrentCultureIgnoreCase); } pathProperty.stringValue = path; return serializedObject.ApplyModifiedProperties(); }
static void DrawGizmo(StudioEventEmitter studioEmitter, GizmoType gizmoType) { Gizmos.DrawIcon(studioEmitter.transform.position, "FMODEmitter.tiff", true); }
// Use this for initialization void Start() { wplat = GetComponentInParent<WheelPlatforms> (); Target = GetComponent<StudioEventEmitter> (); LevelReset.myLevelElements.Add(this); }
public override void OnInspectorGUI() { var newTargetEmitter = EditorGUILayout.ObjectField("Target", targetEmitter, typeof(StudioEventEmitter), true) as StudioEventEmitter; if (newTargetEmitter != targetEmitter) { emitters.ClearArray(); targetEmitter = newTargetEmitter; if (targetEmitter == null) { serializedObject.ApplyModifiedProperties(); return; } List<StudioEventEmitter> newEmitters = new List<StudioEventEmitter>(); targetEmitter.GetComponents<StudioEventEmitter>(newEmitters); expanded = new bool[newEmitters.Count]; foreach (var emitter in newEmitters) { emitters.InsertArrayElementAtIndex(0); emitters.GetArrayElementAtIndex(0).FindPropertyRelative("Target").objectReferenceValue = emitter; } } if (targetEmitter == null) { return; } EditorGUILayout.PropertyField(trigger, new GUIContent("Trigger")); if (trigger.enumValueIndex == 3 || trigger.enumValueIndex == 4) { tag.stringValue = EditorGUILayout.TagField("Collision Tag", tag.stringValue); } var localEmitters = new List<StudioEventEmitter>(); targetEmitter.GetComponents<StudioEventEmitter>(localEmitters); int emitterIndex = 0; foreach (var emitter in localEmitters) { SerializedProperty emitterProperty = null; for(int i = 0; i < emitters.arraySize; i++) { if (emitters.GetArrayElementAtIndex(i).FindPropertyRelative("Target").objectReferenceValue == emitter) { emitterProperty = emitters.GetArrayElementAtIndex(i); break; } } // New emitter component added to game object since we last looked if (emitterProperty == null) { emitters.InsertArrayElementAtIndex(0); emitterProperty = emitters.GetArrayElementAtIndex(0); emitterProperty.FindPropertyRelative("Target").objectReferenceValue = emitter; } if (!String.IsNullOrEmpty(emitter.Event)) { expanded[emitterIndex] = EditorGUILayout.Foldout(expanded[emitterIndex], emitter.Event); if (expanded[emitterIndex]) { var eventRef = EventManager.EventFromPath(emitter.Event); foreach (var paramRef in eventRef.Parameters) { bool set = false; int index = -1; for (int i = 0; i < emitterProperty.FindPropertyRelative("Params").arraySize; i++) { if (emitterProperty.FindPropertyRelative("Params").GetArrayElementAtIndex(i).FindPropertyRelative("Name").stringValue == paramRef.Name) { index = i; set = true; break; } } EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(paramRef.Name); bool newSet = GUILayout.Toggle(set, ""); if (!set && newSet) { index = 0; emitterProperty.FindPropertyRelative("Params").InsertArrayElementAtIndex(0); emitterProperty.FindPropertyRelative("Params").GetArrayElementAtIndex(0).FindPropertyRelative("Name").stringValue = paramRef.Name; emitterProperty.FindPropertyRelative("Params").GetArrayElementAtIndex(0).FindPropertyRelative("Value").floatValue = 0; } if (set && !newSet) { emitterProperty.FindPropertyRelative("Params").DeleteArrayElementAtIndex(index); } set = newSet; EditorGUI.BeginDisabledGroup(!set); if (set) { var valueProperty = emitterProperty.FindPropertyRelative("Params").GetArrayElementAtIndex(index).FindPropertyRelative("Value"); valueProperty.floatValue = EditorGUILayout.Slider(valueProperty.floatValue, paramRef.Min, paramRef.Max); } else { EditorGUILayout.Slider(0, paramRef.Min, paramRef.Max); } EditorGUI.EndDisabledGroup(); EditorGUILayout.EndHorizontal(); } } } emitterIndex++; } serializedObject.ApplyModifiedProperties(); }