/// <summary> /// Returns TRUE if there are tweens with the given target, and they're all currently paused /// </summary> public static bool IsPausedByTarget(object target) { List <Tween> tweens = DOTween.TweensByTarget(target, false, _RecyclableList); return(AreAllPaused(tweens)); }
public List <Tween> GetTweens() { return(DOTween.TweensByTarget(this.gameObject)); }
/// <summary> /// Returns TRUE if there are tweens with the given target, and they're all currently playing backwards /// </summary> public static bool IsPlayBackwardsByTarget(object target) { List <Tween> tweens = DOTween.TweensByTarget(target, false, _RecyclableList); return(AreAllPlayingBackwards(tweens)); }