/// <summary>
        /// Returns TRUE if there are tweens with the given target, and they're all currently paused
        /// </summary>
        public static bool IsPausedByTarget(object target)
        {
            List <Tween> tweens = DOTween.TweensByTarget(target, false, _RecyclableList);

            return(AreAllPaused(tweens));
        }
 public List <Tween> GetTweens()
 {
     return(DOTween.TweensByTarget(this.gameObject));
 }
        /// <summary>
        /// Returns TRUE if there are tweens with the given target, and they're all currently playing backwards
        /// </summary>
        public static bool IsPlayBackwardsByTarget(object target)
        {
            List <Tween> tweens = DOTween.TweensByTarget(target, false, _RecyclableList);

            return(AreAllPlayingBackwards(tweens));
        }