public override void DOPlayBackwards() { DOTween.PlayBackwards(this.gameObject); if (isCloseAllButton && null != btns && btns.Length > 0) { StartCoroutine(SetCloseButton()); } }
public void DOPlayBackwardsAllById(string id) { DOTween.PlayBackwards(id); }
public void DOPlayBackwardsById(string id) { DOTween.PlayBackwards(this.gameObject, id); }
public override void DOPlayBackwards() { DOTween.PlayBackwards(this.gameObject); }
/// <summary> /// Plays backwards all tweens that have this target as a reference /// (meaning tweens that were started from this target, or that had this target added as an Id) /// and returns the total number of tweens played. /// </summary> public static int DOPlayBackwards(this AudioMixer target) { return(DOTween.PlayBackwards(target)); }
/// <summary> /// Plays backwards all tweens with the given ID and whose target-id is the same as the one set by this animation /// </summary> public void DOPlayBackwardsById(string id) { DOTween.PlayBackwards(GetTweenTarget(), id); }
/// <summary> /// Plays backwards all tweens whose target-id is the same as the one set by this animation /// </summary> public override void DOPlayBackwards() { DOTween.PlayBackwards(GetTweenTarget()); }
public static int DOPlayBackwards(this Material target) { return(DOTween.PlayBackwards(target)); }
public static int DOPlayBackwards(this Component target) { return(DOTween.PlayBackwards(target)); }
public void DOPlayBackwardsById(string id) { DOTween.PlayBackwards(this.GetTweenGO(), id); }
public override void DOPlayBackwards() { DOTween.PlayBackwards(this.GetTweenGO()); }
public void DOPlayBackwardsById(string id) { DOTween.PlayBackwards(base.get_gameObject(), id); }
public override void DOPlayBackwards() { DOTween.PlayBackwards(base.get_gameObject()); }
public void DOPlayBackwardsAllById(string id) { CreateTween(); DOTween.PlayBackwards(id); }