public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, snoEncounter); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); for (int i = 0; i < m_snoLoreLearned.Length; i++) buffer.WriteInt(32, m_snoLoreLearned[i]); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(5, Field2); buffer.WriteInt(2, Field3 - (-1)); buffer.WriteBool(Field4 != null); if (Field4 != null) { Field4.Encode(buffer); } buffer.WriteBool(Field5 != null); if (Field5 != null) { Field5.Encode(buffer); } Field6.Encode(buffer); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); buffer.WriteInt(4, Field9 - (-1)); buffer.WriteInt(8, Field10); buffer.WriteBool(Field11.HasValue); if (Field11.HasValue) { buffer.WriteInt(32, Field11.Value); } buffer.WriteBool(Field12.HasValue); if (Field12.HasValue) { buffer.WriteInt(32, Field12.Value); } buffer.WriteBool(Field13.HasValue); if (Field13.HasValue) { buffer.WriteInt(32, Field13.Value); } }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(5, Field1); buffer.WriteInt(4, Field2); buffer.WriteInt(5, Field3 - (-1)); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Power); buffer.WriteInt(32, Field1); buffer.WriteInt(4, Field2); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(8, Field0); buffer.WriteInt(8, Field1); buffer.WriteInt(8, Field2); buffer.WriteInt(8, Field3); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoQuest); buffer.WriteInt(32, Field1); buffer.WriteInt(2, (int)Field2); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(6, Field0 - (-2)); buffer.WriteInt(32, Field1); }
public void Encode(GameBitBuffer buffer) { buffer.WriteBool(Field0); buffer.WriteInt(32, snoAffixStringList); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); Field1.Encode(buffer); for (int i = 0; i < arSnoLevelAreas.Length; i++) buffer.WriteInt(32, arSnoLevelAreas[i]); buffer.WriteInt(32, snoPrevWorld); buffer.WriteInt(32, Field4); buffer.WriteInt(32, snoPrevLevelArea); buffer.WriteInt(32, snoNextWorld); buffer.WriteInt(32, Field7); buffer.WriteInt(32, snoNextLevelArea); buffer.WriteInt(32, snoMusic); buffer.WriteInt(32, snoCombatMusic); buffer.WriteInt(32, snoAmbient); buffer.WriteInt(32, snoReverb); buffer.WriteInt(32, snoWeather); buffer.WriteInt(32, snoPresetWorld); buffer.WriteInt(32, Field15); buffer.WriteInt(32, Field16); buffer.WriteInt(32, Field17); buffer.WriteInt(32, Field18); tCachedValues.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(5, Field1 - (-1)); Field2.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt(29, Field3); Field4.Encode(buffer); buffer.WriteInt(32, Field5); buffer.WriteInt(7, tQuestRewardHistory.Length); for (int i = 0; i < tQuestRewardHistory.Length; i++) { tQuestRewardHistory[i].Encode(buffer); } }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); Field3.Encode(buffer); Field4.Encode(buffer); buffer.WriteFloat32(Field5); buffer.WriteFloat32(Field6); buffer.WriteInt(32, Field7); Field8.Encode(buffer); buffer.WriteCharArray(128, Field9); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteBool(Field1); buffer.WriteFloat32(Field2); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoConversation); buffer.WriteInt(32, Field1); buffer.WriteBool(Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteInt(32, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); buffer.WriteInt(32, snoSpeakerActor); buffer.WriteCharArray(49, Field10); buffer.WriteInt(32, Field11); buffer.WriteInt(32, Field12); buffer.WriteInt(32, Field13); buffer.WriteInt(32, Field14); buffer.WriteInt(32, Field15); }
public void Encode(GameBitBuffer buffer) { buffer.WriteBool(Field0.HasValue); if (Field0.HasValue) { buffer.WriteInt(20, Field0.Value); } buffer.WriteInt(10, Attribute.Id); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoTimedEvent); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); }
public void EncodeValue(GameBitBuffer buffer) { switch (Attribute.EncodingType) { case GameAttributeEncoding.Int: buffer.WriteInt(Attribute.BitCount, Int); break; case GameAttributeEncoding.IntMinMax: buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min); break; case GameAttributeEncoding.Float16: buffer.WriteFloat16(Float); break; case GameAttributeEncoding.Float16Or32: if (Float >= 65536.0f || -65536.0f >= Float) { buffer.WriteBool(false); buffer.WriteFloat32(Float); } else { buffer.WriteBool(true); buffer.WriteFloat16(Float); } break; default: throw new Exception("bad voodoo"); } }
public void Encode(GameBitBuffer buffer) { for (int i = 0; i < Field0.Length; i++) { Field0[i].Encode(buffer); } for (int i = 0; i < Field1.Length; i++) { Field1[i].Encode(buffer); } buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); Field4.Encode(buffer); buffer.WriteInt(32, Field5); Field6.Encode(buffer); for (int i = 0; i < snoActiveSkills.Length; i++) buffer.WriteInt(32, snoActiveSkills[i]); for (int i = 0; i < snoTraits.Length; i++) buffer.WriteInt(32, snoTraits[i]); Field9.Encode(buffer); for (int i = 0; i < m_SeenTutorials.Length; i++) buffer.WriteInt(32, m_SeenTutorials[i]); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteFloat32(Field3); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); Field3.Encode(buffer); Field4.Encode(buffer); for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]); buffer.WriteInt(32, Field6); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(5, Field0 - (-1)); buffer.WriteInt(2, Field1); buffer.WriteInt(2, Field2 - (-1)); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); buffer.WriteInt(32, Field1); }
public void Encode(GameBitBuffer buffer) { for (int i = 0; i < Field0.Length; i++) { Field0[i].Encode(buffer); } buffer.WriteInt(2, Field1); buffer.WriteInt(32, Field2); }
public void Encode(GameBitBuffer buffer) { buffer.WriteBool(Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteInt(32, Field5); for (int i = 0; i < Field6.Length; i++) buffer.WriteInt(32, Field6[i]); for (int i = 0; i < Field7.Length; i++) buffer.WriteInt(32, Field7[i]); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoWorld); buffer.WriteInt(32, Field1); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, m_snoPower); buffer.WriteInt(32, m_gbidItem); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(2, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(7, Field2); buffer.WriteInt(32, Field3); buffer.WriteBool(Field4); buffer.WriteInt(32, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteCharArray(512, Field1); }