Пример #1
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, snoEncounter);
 }
Пример #2
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     for (int i = 0; i < m_snoLoreLearned.Length; i++) buffer.WriteInt(32, m_snoLoreLearned[i]);
 }
Пример #3
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(5, Field2);
     buffer.WriteInt(2, Field3 - (-1));
     buffer.WriteBool(Field4 != null);
     if (Field4 != null)
     {
         Field4.Encode(buffer);
     }
     buffer.WriteBool(Field5 != null);
     if (Field5 != null)
     {
         Field5.Encode(buffer);
     }
     Field6.Encode(buffer);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteInt(4, Field9 - (-1));
     buffer.WriteInt(8, Field10);
     buffer.WriteBool(Field11.HasValue);
     if (Field11.HasValue)
     {
         buffer.WriteInt(32, Field11.Value);
     }
     buffer.WriteBool(Field12.HasValue);
     if (Field12.HasValue)
     {
         buffer.WriteInt(32, Field12.Value);
     }
     buffer.WriteBool(Field13.HasValue);
     if (Field13.HasValue)
     {
         buffer.WriteInt(32, Field13.Value);
     }
 }
Пример #4
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(5, Field1);
     buffer.WriteInt(4, Field2);
     buffer.WriteInt(5, Field3 - (-1));
 }
Пример #5
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Power);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(4, Field2);
 }
Пример #6
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(8, Field0);
     buffer.WriteInt(8, Field1);
     buffer.WriteInt(8, Field2);
     buffer.WriteInt(8, Field3);
 }
Пример #7
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoQuest);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(2, (int)Field2);
 }
Пример #8
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(6, Field0 - (-2));
     buffer.WriteInt(32, Field1);
 }
Пример #9
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0);
     buffer.WriteInt(32, snoAffixStringList);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
 }
Пример #10
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     for (int i = 0; i < arSnoLevelAreas.Length; i++) buffer.WriteInt(32, arSnoLevelAreas[i]);
     buffer.WriteInt(32, snoPrevWorld);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(32, snoPrevLevelArea);
     buffer.WriteInt(32, snoNextWorld);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, snoNextLevelArea);
     buffer.WriteInt(32, snoMusic);
     buffer.WriteInt(32, snoCombatMusic);
     buffer.WriteInt(32, snoAmbient);
     buffer.WriteInt(32, snoReverb);
     buffer.WriteInt(32, snoWeather);
     buffer.WriteInt(32, snoPresetWorld);
     buffer.WriteInt(32, Field15);
     buffer.WriteInt(32, Field16);
     buffer.WriteInt(32, Field17);
     buffer.WriteInt(32, Field18);
     tCachedValues.Encode(buffer);
 }
Пример #11
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(5, Field1 - (-1));
     Field2.Encode(buffer);
 }
Пример #12
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(29, Field3);
     Field4.Encode(buffer);
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(7, tQuestRewardHistory.Length);
     for (int i = 0; i < tQuestRewardHistory.Length; i++) { tQuestRewardHistory[i].Encode(buffer); }
 }
Пример #13
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     Field3.Encode(buffer);
     Field4.Encode(buffer);
     buffer.WriteFloat32(Field5);
     buffer.WriteFloat32(Field6);
     buffer.WriteInt(32, Field7);
     Field8.Encode(buffer);
     buffer.WriteCharArray(128, Field9);
 }
Пример #14
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteBool(Field1);
     buffer.WriteFloat32(Field2);
 }
Пример #15
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoConversation);
     buffer.WriteInt(32, Field1);
     buffer.WriteBool(Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteInt(32, snoSpeakerActor);
     buffer.WriteCharArray(49, Field10);
     buffer.WriteInt(32, Field11);
     buffer.WriteInt(32, Field12);
     buffer.WriteInt(32, Field13);
     buffer.WriteInt(32, Field14);
     buffer.WriteInt(32, Field15);
 }
Пример #16
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0.HasValue);
     if (Field0.HasValue)
     {
         buffer.WriteInt(20, Field0.Value);
     }
     buffer.WriteInt(10, Attribute.Id);
 }
Пример #17
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoTimedEvent);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
 }
Пример #18
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 public void EncodeValue(GameBitBuffer buffer)
 {
     switch (Attribute.EncodingType)
     {
         case GameAttributeEncoding.Int:
             buffer.WriteInt(Attribute.BitCount, Int);
             break;
         case GameAttributeEncoding.IntMinMax:
             buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min);
             break;
         case GameAttributeEncoding.Float16:
             buffer.WriteFloat16(Float);
             break;
         case GameAttributeEncoding.Float16Or32:
             if (Float >= 65536.0f || -65536.0f >= Float)
             {
                 buffer.WriteBool(false);
                 buffer.WriteFloat32(Float);
             }
             else
             {
                 buffer.WriteBool(true);
                 buffer.WriteFloat16(Float);
             }
             break;
         default:
             throw new Exception("bad voodoo");
     }
 }
Пример #19
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 public void Encode(GameBitBuffer buffer)
 {
     for (int i = 0; i < Field0.Length; i++) { Field0[i].Encode(buffer); }
     for (int i = 0; i < Field1.Length; i++) { Field1[i].Encode(buffer); }
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     Field4.Encode(buffer);
     buffer.WriteInt(32, Field5);
     Field6.Encode(buffer);
     for (int i = 0; i < snoActiveSkills.Length; i++) buffer.WriteInt(32, snoActiveSkills[i]);
     for (int i = 0; i < snoTraits.Length; i++) buffer.WriteInt(32, snoTraits[i]);
     Field9.Encode(buffer);
     for (int i = 0; i < m_SeenTutorials.Length; i++) buffer.WriteInt(32, m_SeenTutorials[i]);
 }
Пример #20
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteFloat32(Field3);
 }
Пример #21
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     Field3.Encode(buffer);
     Field4.Encode(buffer);
     for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]);
     buffer.WriteInt(32, Field6);
 }
Пример #22
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(5, Field0 - (-1));
     buffer.WriteInt(2, Field1);
     buffer.WriteInt(2, Field2 - (-1));
 }
Пример #23
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0);
 }
Пример #24
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 public void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
     buffer.WriteInt(32, Field1);
 }
Пример #25
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 public void Encode(GameBitBuffer buffer)
 {
     for (int i = 0; i < Field0.Length; i++) { Field0[i].Encode(buffer); }
     buffer.WriteInt(2, Field1);
     buffer.WriteInt(32, Field2);
 }
Пример #26
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(32, Field5);
     for (int i = 0; i < Field6.Length; i++) buffer.WriteInt(32, Field6[i]);
     for (int i = 0; i < Field7.Length; i++) buffer.WriteInt(32, Field7[i]);
 }
Пример #27
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoWorld);
     buffer.WriteInt(32, Field1);
 }
Пример #28
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, m_snoPower);
     buffer.WriteInt(32, m_gbidItem);
 }
Пример #29
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(7, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteBool(Field4);
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
 }
Пример #30
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteCharArray(512, Field1);
 }