public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt64(64); Field1 = buffer.ReadInt64(64); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt64(64); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3) + (-1); Field1 = new GameId(); Field1.Parse(buffer); Field2 = buffer.ReadInt64(64); Field3 = buffer.ReadInt(3) + (-1); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(16); Field6 = buffer.ReadInt(32); Field7 = (short)buffer.ReadInt(16); }
public override void Parse(GameBitBuffer buffer) { Field0 = new EntityId(); Field0.Parse(buffer); Field1 = new GameId(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(4) + (2); ProtocolHash = buffer.ReadInt(32); SNOPackHash = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(4); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(32); Field5 = new int[5]; for (int i = 0; i < Field5.Length; i++) Field5[i] = buffer.ReadInt(32); }