예제 #1
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt64(64);
     Field1 = buffer.ReadInt64(64);
 }
예제 #2
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt64(64);
 }
예제 #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt64(64);
     Field3 = buffer.ReadInt(3) + (-1);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(16);
     Field6 = buffer.ReadInt(32);
     Field7 = (short)buffer.ReadInt(16);
 }
예제 #4
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new EntityId();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(4) + (2);
     ProtocolHash = buffer.ReadInt(32);
     SNOPackHash = buffer.ReadInt(32);
 }
예제 #5
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(4);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(32);
     Field5 = new int[5];
     for (int i = 0; i < Field5.Length; i++) Field5[i] = buffer.ReadInt(32);
 }