public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); Field3.Encode(buffer); Field4.Encode(buffer); buffer.WriteFloat32(Field5); buffer.WriteFloat32(Field6); buffer.WriteInt(32, Field7); Field8.Encode(buffer); buffer.WriteCharArray(128, Field9); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoConversation); buffer.WriteInt(32, Field1); buffer.WriteBool(Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteInt(32, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); buffer.WriteInt(32, snoSpeakerActor); buffer.WriteCharArray(49, Field10); buffer.WriteInt(32, Field11); buffer.WriteInt(32, Field12); buffer.WriteInt(32, Field13); buffer.WriteInt(32, Field14); buffer.WriteInt(32, Field15); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(512, Field0); buffer.WriteBool(Field1.HasValue); if (Field1.HasValue) { buffer.WriteInt(32, Field1.Value); } buffer.WriteBool(Field2.HasValue); if (Field2.HasValue) { buffer.WriteInt(32, Field2.Value); } }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteCharArray(512, Field1); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(512, Field0); buffer.WriteInt(4, Field1 - (-1)); Field2.Encode(buffer); buffer.WriteInt(32, Field3); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteCharArray(128, Field1); buffer.WriteCharArray(49, Field2); buffer.WriteInt(4, Field3 - (2)); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(33, Field0); buffer.WriteInt(3, Field1 - (-1)); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteBool(Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(16, Field7); buffer.WriteInt(3, Field8 - (1)); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); buffer.WriteInt(16, Field11); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0); buffer.WriteCharArray(128, Field1); buffer.WriteCharArray(101, ToonName); buffer.WriteInt(5, Field3 - (-1)); buffer.WriteInt(3, Field4 - (-1)); buffer.WriteInt(32, snoActorPortrait); buffer.WriteInt(7, Field6); Field7.Encode(buffer); buffer.WriteBool(Field8); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, SNOPackHash); buffer.WriteInt(32, ProtocolHash); buffer.WriteCharArray(32, Version); }