public override void DrawPlane(ref Vector3 planeNormal, float planeConst, ref Matrix trans, ref Vector3 color) { UnityEngine.Vector3 pos = BSExtensionMethods2.ExtractTranslationFromMatrix(ref trans); UnityEngine.Quaternion rot = BSExtensionMethods2.ExtractRotationFromMatrix(ref trans); UnityEngine.Vector3 scale = BSExtensionMethods2.ExtractScaleFromMatrix(ref trans); UnityEngine.Color c = new UnityEngine.Color(color.X, color.Y, color.Z); BUtility.DebugDrawPlane(pos, rot, scale, planeNormal.ToUnity(), planeConst, c); }