public override void OnDrawGizmosSelected() { UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; UnityEngine.Vector3 scale = m_localScaling; BUtility.DebugDrawCylinder(position, rotation, scale, halfExtent.x, halfExtent.y, 1, Color.yellow); }
public override void DrawCylinder(float radius, float halfHeight, int upAxis, ref Matrix trans, ref Vector3 color) { UnityEngine.Vector3 pos = BSExtensionMethods2.ExtractTranslationFromMatrix(ref trans); UnityEngine.Quaternion rot = BSExtensionMethods2.ExtractRotationFromMatrix(ref trans); UnityEngine.Vector3 scale = BSExtensionMethods2.ExtractScaleFromMatrix(ref trans); UnityEngine.Color c = new UnityEngine.Color(color.X, color.Y, color.Z); BUtility.DebugDrawCylinder(pos, rot, scale, radius, halfHeight, upAxis, c); }
public override void OnDrawGizmosSelected() { if (drawGizmo == false) { return; } UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; BUtility.DebugDrawCylinder(position, rotation, LocalScaling, halfExtent.x, halfExtent.y, 1, Color.yellow); }
public override void OnDrawGizmosSelected() { BUtility.DebugDrawCylinder(transform.position, transform.rotation, m_localScaling, halfExtent.x, halfExtent.y, 1, Color.green); }