public override void OnDrawGizmosSelected() { for (int i = 0; i < spheres.Length; i++) { BUtility.DebugDrawSphere(transform.TransformPoint(spheres[i].position), Quaternion.identity, Vector3.one, Vector3.one * spheres[i].radius, Gizmos.color); } }
public override void OnDrawGizmosSelected() { UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; UnityEngine.Vector3 scale = m_localScaling; BUtility.DebugDrawCylinder(position, rotation, scale, halfExtent.x, halfExtent.y, 1, Color.yellow); }
public override void OnDrawGizmosSelected() { UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; UnityEngine.Vector3 scale = Vector3.one; BUtility.DebugDrawCapsule(position, rotation, scale, radius, height / 2f, 1, Gizmos.color); }
public override void OnDrawGizmosSelected() { UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; UnityEngine.Vector3 scale = Vector3.one; BUtility.DebugDrawSphere(position, rotation, scale, Vector3.one * radius, Color.yellow); }
public override void DrawArc(ref BM.Vector3 center, ref BM.Vector3 normal, ref BM.Vector3 axis, float radiusA, float radiusB, float minAngle, float maxAngle, ref BM.Vector3 color, bool drawSect, float stepDegrees) { Color col = new Color(color.X, color.Y, color.Z); BUtility.DebugDrawArc(center.ToUnity(), normal.ToUnity(), axis.ToUnity(), radiusA, radiusB, minAngle, maxAngle, col, drawSect, stepDegrees); }
public override void OnDrawGizmosSelected() { UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; UnityEngine.Vector3 scale = m_localScaling; BUtility.DebugDrawCone(position, rotation, scale, radius, height, 1, Color.yellow); }
public override void DrawSphere(float radius, ref Matrix trans, ref Vector3 color) { UnityEngine.Vector3 pos = BSExtensionMethods2.ExtractTranslationFromMatrix(ref trans); UnityEngine.Quaternion rot = BSExtensionMethods2.ExtractRotationFromMatrix(ref trans); UnityEngine.Vector3 scale = BSExtensionMethods2.ExtractScaleFromMatrix(ref trans); UnityEngine.Color c = new UnityEngine.Color(color.X, color.Y, color.Z); BUtility.DebugDrawSphere(pos, rot, scale, UnityEngine.Vector3.one * radius, c); }
public override void OnDrawGizmosSelected() { Vector3 position = transform.position; Quaternion rotation = transform.rotation; Vector3 scale = Vector3.one; BUtility.DebugDrawBox(position, rotation, scale, extents, Color.yellow); }
public override void DrawCylinder(float radius, float halfHeight, int upAxis, ref Matrix trans, ref Vector3 color) { UnityEngine.Vector3 pos = BSExtensionMethods2.ExtractTranslationFromMatrix(ref trans); UnityEngine.Quaternion rot = BSExtensionMethods2.ExtractRotationFromMatrix(ref trans); UnityEngine.Vector3 scale = BSExtensionMethods2.ExtractScaleFromMatrix(ref trans); UnityEngine.Color c = new UnityEngine.Color(color.X, color.Y, color.Z); BUtility.DebugDrawCylinder(pos, rot, scale, radius, halfHeight, upAxis, c); }
public override void DrawPlane(ref Vector3 planeNormal, float planeConst, ref Matrix trans, ref Vector3 color) { UnityEngine.Vector3 pos = BSExtensionMethods2.ExtractTranslationFromMatrix(ref trans); UnityEngine.Quaternion rot = BSExtensionMethods2.ExtractRotationFromMatrix(ref trans); UnityEngine.Vector3 scale = BSExtensionMethods2.ExtractScaleFromMatrix(ref trans); UnityEngine.Color c = new UnityEngine.Color(color.X, color.Y, color.Z); BUtility.DebugDrawPlane(pos, rot, scale, planeNormal.ToUnity(), planeConst, c); }
public override void DrawBox(ref Vector3 bbMin, ref Vector3 bbMax, ref Matrix trans, ref Vector3 color) { UnityEngine.Vector3 pos = BSExtensionMethods2.ExtractTranslationFromMatrix(ref trans); UnityEngine.Quaternion rot = BSExtensionMethods2.ExtractRotationFromMatrix(ref trans); UnityEngine.Vector3 scale = BSExtensionMethods2.ExtractScaleFromMatrix(ref trans); UnityEngine.Vector3 size = (bbMax - bbMin).ToUnity(); UnityEngine.Color c = new UnityEngine.Color(color.X, color.Y, color.Z); BUtility.DebugDrawBox(pos, rot, scale, size, c); }
public override void DrawSphere(float radius, ref BM.Matrix trans, ref BM.Vector3 color) { Vector3 pos = BSExtensionMethods2.ExtractTranslationFromMatrix(ref trans); Quaternion rot = BSExtensionMethods2.ExtractRotationFromMatrix(ref trans); Vector3 scale = BSExtensionMethods2.ExtractScaleFromMatrix(ref trans); Color c = new Color(color.X, color.Y, color.Z); BUtility.DebugDrawSphere(pos, rot, scale, radius, c); }
public override void OnDrawGizmosSelected() { for (int i = 0; i < spheres.Length; i++) { Vector3 v = spheres[i].position; v.x *= m_localScaling.x; v.y *= m_localScaling.y; v.z *= m_localScaling.z; BUtility.DebugDrawSphere(transform.TransformPoint(v), Quaternion.identity, Vector3.one, Vector3.one * spheres[i].radius, Gizmos.color); } }
public override void OnDrawGizmosSelected() { if (drawGizmo == false) { return; } UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; BUtility.DebugDrawCylinder(position, rotation, LocalScaling, halfExtent.x, halfExtent.y, 1, Color.yellow); }
public override void OnDrawGizmosSelected() { if (drawGizmo == false) { return; } UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; BUtility.DebugDrawCone(position, rotation, LocalScaling, radius, height, 1, Color.yellow); }
public override void OnDrawGizmosSelected() { if (drawGizmo == false) { return; } UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; UnityEngine.Vector3 scale = m_localScaling; BUtility.DebugDrawSphere(position, rotation, scale, Vector3.one * radius, Color.yellow); }
public override void OnDrawGizmosSelected() { if (drawGizmo == false) { return; } Vector3 position = transform.position; Quaternion rotation = transform.rotation; BUtility.DebugDrawSphere(position, rotation, LocalScaling, Vector3.one * radius, Color.yellow); }
public override void OnDrawGizmosSelected() { if (drawGizmo == false) { return; } Vector3 position = transform.position; Quaternion rotation = transform.rotation; Vector3 scale = m_localScaling; BUtility.DebugDrawBox(position, rotation, scale, extents, Color.yellow); }
private void OnDrawGizmosSelected() { BUtility.DebugDrawRope ( transform.position, transform.rotation, SoftBodySettings.scale, meshSettings.startPoint, meshSettings.endPoint, meshSettings.numPointsInRope, Color.green ); }
public override void OnDrawGizmosSelected() { UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; UnityEngine.Vector3 scale = m_localScaling; if (upAxis == CapsuleAxis.x) { rotation = Quaternion.AngleAxis(90, Vector3.forward) * rotation; } else if (upAxis == CapsuleAxis.z) { rotation = Quaternion.AngleAxis(90, Vector3.right) * rotation; } BUtility.DebugDrawCapsule(position, rotation, scale, radius, height / 2f, 1, Gizmos.color); }
private void OnDrawGizmosSelected() { if (!m_doDrawGizmos) { return; } Vector3 rperp = Vector3.up; Vector3 forward = rotationAxis; if (jointType == FeatherstoneJointType.Planar || jointType == FeatherstoneJointType.Prismatic || jointType == FeatherstoneJointType.Revolute) { //uses axis of rotation if (rotationAxis != Vector3.zero) { BUtility.GetPerpendicularVector(forward, out rperp); Vector3 axisOfRotation; if (axesAreFrozen) { axisOfRotation = transform.parent.TransformDirection(rotationAxisInParentFrame); rperp = transform.parent.TransformDirection(jointToThisCOMInParentFrame); } else { axisOfRotation = transform.TransformDirection(rotationAxis); rperp = transform.TransformDirection(-localPivotPosition); if (rperp.magnitude < 10E-7f) { rperp = transform.parent.position - transform.TransformPoint(localPivotPosition); } rperp = Vector3.ProjectOnPlane(rperp, axisOfRotation); } rperp.Normalize(); } } else { rotationAxis = transform.forward; rperp = transform.up; } BUtility.DebugDrawTransform(transform, localPivotPosition, rotationAxis, rperp, gizmoScale); }
public override void OnDrawGizmosSelected() { if (drawGizmo == false) { return; } UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; if (upAxis == Axis.x) { rotation = Quaternion.AngleAxis(90, transform.forward) * rotation; } else if (upAxis == Axis.z) { rotation = Quaternion.AngleAxis(90, transform.right) * rotation; } BUtility.DebugDrawCapsule(position, rotation, LocalScaling, radius, height / 2f, 1, Gizmos.color); }
public override void OnDrawGizmosSelected() { BUtility.DebugDrawBox(transform.position, transform.rotation, m_localScaling, extents, Color.green); }
public override void OnDrawGizmosSelected() { BUtility.DebugDrawCapsule(transform.position, transform.rotation, m_localScaling, radius, height / 2f, (int)upAxis, Color.green); }
public override void OnDrawGizmosSelected() { BUtility.DebugDrawCone(transform.position, transform.rotation, m_localScaling, radius, height, 1, Color.green); }
public override void DrawSphere(ref BM.Vector3 p, float radius, ref BM.Vector3 color) { Color c = new Color(color.X, color.Y, color.Z); BUtility.DebugDrawSphere(p.ToUnity(), Quaternion.identity, Vector3.one, radius, c); }
public override void OnDrawGizmosSelected() { BUtility.DebugDrawCylinder(transform.position, transform.rotation, m_localScaling, halfExtent.x, halfExtent.y, 1, Color.green); }
public override void DrawSphere(ref Vector3 p, float radius, ref Vector3 color) { UnityEngine.Color c = new UnityEngine.Color(color.X, color.Y, color.Z); BUtility.DebugDrawSphere(p.ToUnity(), UnityEngine.Quaternion.identity, UnityEngine.Vector3.one, UnityEngine.Vector3.one * radius, c); }