public void Update() { rigidBodyObject.Activate(); //rigidBodyObject.WorldTransform = gameObject._transform.RotationMatrix * rigidBodyObject.WorldTransform * Matrix4.CreateScale(gameObject._transform._Size); }
public void Update() { rigidBodyObject.Activate(); //rigidBodyObject.WorldTransform = gameObject._transform.RotationMatrix * rigidBodyObject.WorldTransform * Matrix4.CreateScale(gameObject._transform._Size); }