public Initialize ( |
||
manifold | ||
xfA | ||
radiusA | float | |
xfB | ||
radiusB | float | |
리턴 | void |
/// <summary> /// Get the world manifold. /// </summary> public void GetWorldManifold(WorldManifold worldManifold) { Body bodyA = FixtureA.Body; Body bodyB = FixtureB.Body; Shape shapeA = FixtureA.Shape; Shape shapeB = FixtureB.Shape; worldManifold.Initialize(Manifold, bodyA.GetTransform(), shapeA.Radius, bodyB.GetTransform(), shapeB.Radius); }