/// <summary> /// Get the world manifold. /// </summary> public void GetWorldManifold(WorldManifold worldManifold) { Body bodyA = FixtureA.Body; Body bodyB = FixtureB.Body; Shape shapeA = FixtureA.Shape; Shape shapeB = FixtureB.Shape; worldManifold.Initialize(Manifold, bodyA.GetTransform(), shapeA.Radius, bodyB.GetTransform(), shapeB.Radius); }