예제 #1
0
 public override void OnAwake()
 {
     // Cachear para acceder más rápido
     gameManager = CTFGameManager.instance;
 }
예제 #2
0
 public void Awake()
 {
     instance = this;
 }
예제 #3
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 public void Awake()
 {
     instance = this;
 }
예제 #4
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파일: NPC.cs 프로젝트: gonzsa04/IA
 public void Start()
 {
     // Se cachea el gestor del juego par acceder más rápido
     gameManager = CTFGameManager.instance;
     behaviors   = GetComponents <Behavior>();
 }
예제 #5
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 public void Start()
 {
     // cache for quick lookup
     gameManager = CTFGameManager.instance;
     behaviors   = GetComponents <Behavior>();
 }
예제 #6
0
 public override void OnAwake()
 {
     // cache for quick lookup
     gameManager = CTFGameManager.instance;
 }
예제 #7
0
 public override void OnAwake()
 {
     // cache for quick lookup
     gameManager = CTFGameManager.instance;
 }