Example #1
0
 public override void OnAwake()
 {
     // Cachear para acceder más rápido
     gameManager = CTFGameManager.instance;
 }
Example #2
0
 public void Awake()
 {
     instance = this;
 }
Example #3
0
 public void Awake()
 {
     instance = this;
 }
Example #4
0
File: NPC.cs Project: gonzsa04/IA
 public void Start()
 {
     // Se cachea el gestor del juego par acceder más rápido
     gameManager = CTFGameManager.instance;
     behaviors   = GetComponents <Behavior>();
 }
Example #5
0
 public void Start()
 {
     // cache for quick lookup
     gameManager = CTFGameManager.instance;
     behaviors   = GetComponents <Behavior>();
 }
Example #6
0
 public override void OnAwake()
 {
     // cache for quick lookup
     gameManager = CTFGameManager.instance;
 }
Example #7
0
 public override void OnAwake()
 {
     // cache for quick lookup
     gameManager = CTFGameManager.instance;
 }