public FastCrowdPlayState(FastCrowdGame game) { this.game = game; gameTime = new CountdownTimer(UnityEngine.Mathf.Lerp(90.0f, 60.0f, FastCrowdConfiguration.Instance.Difficulty)); gameTime.onTimesUp += OnTimesUp; gameTime.Reset(); initializeOveralyWidget = true; }
public FastCrowdQuestionState(FastCrowdGame game) { this.game = game; }
public FastCrowdResultState(FastCrowdGame game) { this.game = game; }
public FastCrowdIntroductionState(FastCrowdGame game) { this.game = game; }
public FastCrowdPlayState(FastCrowdGame game) { this.game = game; initializeOveralyWidget = true; }
public FastCrowdTutorialState(FastCrowdGame game) { this.game = game; }