Exemplo n.º 1
0
        public FastCrowdPlayState(FastCrowdGame game)
        {
            this.game = game;

            gameTime            = new CountdownTimer(UnityEngine.Mathf.Lerp(90.0f, 60.0f, FastCrowdConfiguration.Instance.Difficulty));
            gameTime.onTimesUp += OnTimesUp;

            gameTime.Reset();

            initializeOveralyWidget = true;
        }
Exemplo n.º 2
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 public FastCrowdQuestionState(FastCrowdGame game)
 {
     this.game = game;
 }
Exemplo n.º 3
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 public FastCrowdResultState(FastCrowdGame game)
 {
     this.game = game;
 }
Exemplo n.º 4
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 public FastCrowdIntroductionState(FastCrowdGame game)
 {
     this.game = game;
 }
Exemplo n.º 5
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        public FastCrowdPlayState(FastCrowdGame game)
        {
            this.game = game;

            initializeOveralyWidget = true;
        }
Exemplo n.º 6
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 public FastCrowdTutorialState(FastCrowdGame game)
 {
     this.game = game;
 }