void OnPopupCloseRequested() { if (game.CurrentStars == 3) { game.SetCurrentState(game.EndState); } else { game.SetCurrentState(game.QuestionState); } }
void OnQuestionCompleted() { if (FastCrowdConfiguration.Instance.NeedsFullQuestionCompleted) { // In spelling and letter, increment score only when the full question is completed for (int i = 0; i < game.CurrentChallenge.Count; ++i) { game.IncrementScore(); } } if (FastCrowdConfiguration.Instance.Variation == FastCrowdVariation.BuildWord) { var question = game.CurrentQuestion; if (question != null && question.GetQuestion() != null) { game.Context.GetLogManager().OnAnswered(question.GetQuestion(), true); } } game.SetCurrentState(game.ResultState); }
public void Update(float delta) { if (nextState) { nextState = false; game.SetCurrentState(game.QuestionState); } if (playIntro) { playIntro = false; if (AppManager.I.AppSettings.EnglishSubtitles) { KeeperManager.I.PlayDialog(FastCrowdConfiguration.Instance.IntroLocalizationId, true, true, () => { nextState = true; }); } else { game.Context.GetAudioManager().PlayDialogue(FastCrowdConfiguration.Instance.IntroLocalizationId, () => { nextState = true; }); } } }
public void EnterState() { if (game.showTutorial) { game.QuestionManager.crowd.MaxConcurrentLetters = 2; } else { game.QuestionManager.crowd.MaxConcurrentLetters = UnityEngine.Mathf.RoundToInt(4 + game.Difficulty * 4); } // Forced number of letters if (FastCrowdConfiguration.Instance.Variation == FastCrowdVariation.CategoryForm) { game.QuestionManager.crowd.MaxConcurrentLetters = 4; } game.CurrentChallenge.Clear(); game.NoiseData.Clear(); var provider = FastCrowdConfiguration.Instance.Questions; var question = provider.GetNextQuestion(); game.CurrentQuestion = question; if (question == null) { game.SetCurrentState(game.EndState); return; } // Add correct data foreach (var l in question.GetCorrectAnswers()) { game.CurrentChallenge.Add(l); } // Add wrong data if (question.GetWrongAnswers() != null) { foreach (var l in question.GetWrongAnswers()) { game.NoiseData.Add(l); } } if (game.CurrentChallenge.Count > 0) { // Show question if (!game.ShowChallengePopupWidget(false, OnPopupCloseRequested)) { if (game.showTutorial) { game.SetCurrentState(game.TutorialState); } else { game.SetCurrentState(game.PlayState); } } } else { // no more questions game.SetCurrentState(game.EndState); } idleTime = Time.time + idleTimeDuration; }
void OnQuestionCompleted() { game.SetCurrentState(game.ResultState); }