Пример #1
0
        public FastCrowdPlayState(FastCrowdGame game)
        {
            this.game = game;

            gameTime            = new CountdownTimer(UnityEngine.Mathf.Lerp(90.0f, 60.0f, FastCrowdConfiguration.Instance.Difficulty));
            gameTime.onTimesUp += OnTimesUp;

            gameTime.Reset();

            initializeOveralyWidget = true;
        }
Пример #2
0
 public FastCrowdQuestionState(FastCrowdGame game)
 {
     this.game = game;
 }
Пример #3
0
 public FastCrowdResultState(FastCrowdGame game)
 {
     this.game = game;
 }
Пример #4
0
 public FastCrowdIntroductionState(FastCrowdGame game)
 {
     this.game = game;
 }
Пример #5
0
        public FastCrowdPlayState(FastCrowdGame game)
        {
            this.game = game;

            initializeOveralyWidget = true;
        }
Пример #6
0
 public FastCrowdTutorialState(FastCrowdGame game)
 {
     this.game = game;
 }