/*AUTO SCRIPT*/ /*AUTO SCRIPT*/ public void AddListener(Action <string, KeyCode> action) /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ ahoyEvent.AddListener(action); /*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/ /*AUTO SCRIPT*/ public void AddListener(Action <Texture2D> action) /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ ahoyEvent.AddListener(action); /*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/ /*AUTO SCRIPT*/ public void AddListener(Action <Vector4> action) /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ ahoyEvent.AddListener(action); /*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/ /*AUTO SCRIPT*/ public void AddListener(Action <string, TimedQuaternion> action) /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ ahoyEvent.AddListener(action); /*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/ /*AUTO SCRIPT*/ public void AddListener(Action <ComputeBuffer> action) /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ ahoyEvent.AddListener(action); /*AUTO SCRIPT*/ }
public void AddListener(Action <string, gen010> action) { ahoyEvent.AddListener(action); }
/*AUTO SCRIPT*/ /*AUTO SCRIPT*/ public void AddListener(Action <string, TimedVector2> action) /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ ahoyEvent.AddListener(action); /*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/ /*AUTO SCRIPT*/ public void AddListener(Action <TimedPose> action) /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ ahoyEvent.AddListener(action); /*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/ /*AUTO SCRIPT*/ public void AddListener(Action <string, GameObject> action) /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ ahoyEvent.AddListener(action); /*AUTO SCRIPT*/ }
public void AddListener(Action action) { ahoyEvent.AddListener(action); }
/*AUTO SCRIPT*/ /*AUTO SCRIPT*/ public void AddListener(Action <string, Transform> action) /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ ahoyEvent.AddListener(action); /*AUTO SCRIPT*/ }