/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <string, KeyCode> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
Beispiel #2
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/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <Texture2D> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
Beispiel #3
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/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <Vector4> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
Beispiel #4
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/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <string, TimedQuaternion> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
Beispiel #5
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/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <ComputeBuffer> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
 public void AddListener(Action <string, gen010> action)
 {
     ahoyEvent.AddListener(action);
 }
Beispiel #7
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/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <string, TimedVector2> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <TimedPose> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <string, GameObject> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
Beispiel #10
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 public void AddListener(Action action)
 {
     ahoyEvent.AddListener(action);
 }
Beispiel #11
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/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <string, Transform> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }