コード例 #1
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <string, KeyCode> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
コード例 #2
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <Texture2D> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
コード例 #3
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <Vector4> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
コード例 #4
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <string, TimedQuaternion> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
コード例 #5
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <ComputeBuffer> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
コード例 #6
0
 public void AddListener(Action <string, gen010> action)
 {
     ahoyEvent.AddListener(action);
 }
コード例 #7
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <string, TimedVector2> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
コード例 #8
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <TimedPose> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
コード例 #9
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <string, GameObject> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }
コード例 #10
0
 public void AddListener(Action action)
 {
     ahoyEvent.AddListener(action);
 }
コード例 #11
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void AddListener(Action <string, Transform> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.AddListener(action);
/*AUTO SCRIPT*/ }