예제 #1
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <Texture2D> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
예제 #2
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <string, TimedQuaternion> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <string, KeyCode> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
 public void RemoveListener(Action <string, gen010> action)
 {
     ahoyEvent.RemoveListener(action);
 }
예제 #5
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <Vector4> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
예제 #6
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <ComputeBuffer> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
예제 #7
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <TimedPose> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <string, GameObject> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
예제 #9
0
 public void RemoveListener(Action action)
 {
     ahoyEvent.RemoveListener(action);
 }
예제 #10
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <string, Transform> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }