void InitializeAppearance() { m_panel.renderer.material.shader = holoShader; foreach (var p in m_panel.GetComponentsInChildren <tk2dSprite>()) { if (p != m_panel) { p.SetColor(lumWhite); } } for (int i = 0; i < m_icons.Length; i++) { m_icons[i].SetColor((i == selectedStat) ? lumMagenta : lumWhite); } SetPoints(m_item.levelsToSpend); UpdateLevels(); }