void InitializeAppearance()
        {
            m_panel.renderer.material.shader = holoShader;
            foreach (var p in m_panel.GetComponentsInChildren <tk2dSprite>())
            {
                if (p != m_panel)
                {
                    p.SetColor(lumWhite);
                }
            }

            for (int i = 0; i < m_icons.Length; i++)
            {
                m_icons[i].SetColor((i == selectedStat) ? lumMagenta : lumWhite);
            }

            SetPoints(m_item.levelsToSpend);
            UpdateLevels();
        }