public void configureObject(tk2dSprite sprite, string resGroup, string spriteName) { if (!_spriteCollections.ContainsKey(resGroup)) loadSpriteCollection(resGroup); sprite.SwitchCollectionAndSprite(_spriteCollections[resGroup].spriteCollection, _spriteCollections[resGroup].spriteCollection.GetSpriteIdByName(spriteName)); }
public void configureObject(tk2dSprite sprite, string resGroup, string spriteName) { if (!_spriteCollections.ContainsKey(resGroup)) { loadSpriteCollection(resGroup); } sprite.SwitchCollectionAndSprite(_spriteCollections[resGroup].spriteCollection, _spriteCollections[resGroup].spriteCollection.GetSpriteIdByName(spriteName)); }
public override void Generate() { // Grabs Ship information int id = gameObject.transform.parent.GetComponent <Ship>().GetID(); int Size = gameObject.transform.parent.GetComponent <Ship>().GetSize(); float ShipHeight = 0; GenerateColor(); for (int index = 0; index < Size; index++) { // Add gameobject and sprite component GameObject temp = new GameObject(); temp.name = index.ToString(); temp.transform.parent = gameObject.transform; temp.AddComponent <tk2dSprite>(); tk2dSprite tempSprite = temp.GetComponent <tk2dSprite>(); // Find Suitable ID id = Utility.Wrap <int>(id, 0, collection.spriteCollection.spriteDefinitions.Length - 1); while (collection.spriteCollection.spriteDefinitions[id].name == "") { id += (int)Random.Range(0, 4); id = Utility.Wrap <int>(id, 0, collection.spriteCollection.Count - 1); } // Create Sprite tempSprite.SwitchCollectionAndSprite(collection.spriteCollection, id); tempSprite.Build(); // Choose Location to position new Sprite // Based on the progress of the height of the ship, place a // sprite just above the previously placed midsection sprite. float randomNumber = 0; float heightSpace = 0; if (ShipHeight != 0) { heightSpace = ShipHeight + tempSprite.GetBounds().size.y; randomNumber = Random.Range(heightSpace - heightSpace / 5, heightSpace - heightSpace / 9); ShipHeight += randomNumber - ShipHeight; } else { ShipHeight += tempSprite.GetBounds().size.y; randomNumber = Random.Range(ShipHeight / 5, Mathf.Abs(ShipHeight - ShipHeight / 9)); temp.transform.localPosition = new Vector3(0, .1f, .025f + index * .025f); id += (int)Random.Range(0, 4); temp.renderer.material.SetColor("_Color", color); continue; } temp.transform.localPosition += new Vector3(0, randomNumber, .025f + index * .025f); id += (int)Random.Range(0, 4); temp.renderer.material.SetColor("_Color", color); } DuplicateToOtherHalf(); }
public void Setup(SpriteFlatData data) { _data = data; _sprite = gameObject.AddComponent <tk2dSprite>(); _sprite.SwitchCollectionAndSprite(data.data, 0); _sprite.Build(); _dimensionsInit = new Vector3(data.regionWidth, data.regionHeight, 1f); dimensions = new Vector3(data.width, data.height, 1f); }
public void Setup(SpriteFlatData data) { _data = data; _sprite = gameObject.AddComponent<tk2dSprite>(); _sprite.SwitchCollectionAndSprite(data.data, 0); _sprite.Build(); _dimensionsInit = new Vector3(data.regionWidth, data.regionHeight, 1f); dimensions = new Vector3(data.width, data.height, 1f); }
static void DoCreateSpriteObject() { tk2dSpriteCollectionData sprColl = null; if (sprColl == null) { // try to inherit from other Sprites in scene tk2dSprite spr = GameObject.FindObjectOfType(typeof(tk2dSprite)) as tk2dSprite; if (spr) { sprColl = spr.Collection; } } if (sprColl == null) { tk2dSpriteCollectionIndex[] spriteCollections = tk2dEditorUtility.GetOrCreateIndex().GetSpriteCollectionIndex(); foreach (var v in spriteCollections) { GameObject scgo = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(v.spriteCollectionDataGUID), typeof(GameObject)) as GameObject; var sc = scgo.GetComponent <tk2dSpriteCollectionData>(); if (sc != null && sc.spriteDefinitions != null && sc.spriteDefinitions.Length > 0 && !sc.managedSpriteCollection) { sprColl = sc; break; } } if (sprColl == null) { EditorUtility.DisplayDialog("Create Sprite", "Unable to create sprite as no SpriteCollections have been found.", "Ok"); return; } } GameObject go = tk2dEditorUtility.CreateGameObjectInScene("Sprite"); tk2dSprite sprite = go.AddComponent <tk2dSprite>(); sprite.SwitchCollectionAndSprite(sprColl, sprColl.FirstValidDefinitionIndex); sprite.renderer.material = sprColl.FirstValidDefinition.material; sprite.Build(); Selection.activeGameObject = go; Undo.RegisterCreatedObjectUndo(go, "Create Sprite"); }
public override void Generate() { // Grabs Ship information int id = gameObject.transform.parent.GetComponent <Ship>().GetID(); int Size = gameObject.transform.parent.GetComponent <Ship>().GetSize(); int extentsionCount = (int)Random.Range(1, Size); GenerateColor(); for (int index = 0; index < extentsionCount; index++) { // Add gameobject and sprite component GameObject temp = new GameObject(); temp.name = index.ToString(); temp.transform.parent = gameObject.transform; temp.AddComponent <tk2dSprite>(); tk2dSprite tempSprite = temp.GetComponent <tk2dSprite>(); // Find Suitable ID id = Utility.Wrap <int>(id, 0, collection.spriteCollection.spriteDefinitions.Length - 1); while (collection.spriteCollection.spriteDefinitions[id].name == "") { id += (int)Random.Range(0, 4); id = Utility.Wrap <int>(id, 0, collection.spriteCollection.Count - 1); } // Create Sprite tempSprite.SwitchCollectionAndSprite(collection.spriteCollection, id); tempSprite.Build(); // Choose Location to position new Sprite // Place in the middle of selected Last Midsection or Extension string placement = (Random.Range(0f, 1f) > .5f) ? "Extension" : "MidSection"; int count = gameObject.transform.parent.FindChild(placement).GetChildCount(); Transform midSection = gameObject.transform.parent.FindChild(placement).GetChild(count - 1); Vector3 spacing = midSection.GetComponent <tk2dSprite>().GetBounds().size / 3; spacing.y = -spacing.y; spacing.z = .05f; temp.transform.localPosition = midSection.position + spacing; temp.renderer.material.SetColor("_Color", color); } DuplicateToOtherHalf(); }
protected void DrawSpriteEditorGUI(tk2dSprite sprite) { // maybe cache this if its too slow later if (generatorCache.all == null || generatorCache.current != sprite.collection) { generatorCache.all = tk2dEditorUtility.GetOrCreateIndex().GetSpriteCollectionIndex(); if (generatorCache.all != null) { string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(sprite.collection)); for (int i = 0; i < generatorCache.all.Length; ++i) { if (generatorCache.all[i].spriteCollectionDataGUID == guid) { generatorCache.current = sprite.collection; generatorCache.currentGUID = guid; break; } } } } if (generatorCache.all == null) { EditorGUILayout.LabelField("Collection", "Error"); } else { string[] collNames = new string[generatorCache.all.Length]; int selIndex = -1; for (int i = 0; i < generatorCache.all.Length; ++i) { collNames[i] = generatorCache.all[i].name; if (generatorCache.all[i].spriteCollectionDataGUID == generatorCache.currentGUID) selIndex = i; } int newIndex = EditorGUILayout.Popup("Collection", (selIndex != -1) ? selIndex : 0, collNames); if (newIndex != selIndex) { generatorCache.currentGUID = generatorCache.all[newIndex].spriteCollectionDataGUID; GameObject go = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(generatorCache.currentGUID), typeof(GameObject)) as GameObject; tk2dSpriteCollectionData data = go.GetComponent<tk2dSpriteCollectionData>(); if (data != null) { generatorCache.current = data; int newId = (sprite.spriteId >= generatorCache.current.Count)?0:sprite.spriteId; sprite.SwitchCollectionAndSprite(generatorCache.current, newId); sprite.EditMode__CreateCollider(); } } } if (sprite.collection) { // sanity check sprite id if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count) { sprite.spriteId = 0; sprite.EditMode__CreateCollider(); } int newSpriteId = sprite.spriteId; if (generatorCache.current) { newSpriteId = tk2dEditorUtility.SpriteSelectorPopup("Sprite", sprite.spriteId, generatorCache.current); if (tk2dPreferences.inst.displayTextureThumbs) { if (generatorCache.current.version < 1) { GUILayout.Label("No thumbnail data.\nPlease rebuild Sprite Collection."); } else { var tex = tk2dSpriteThumbnailCache.GetThumbnailTexture(generatorCache.current, sprite.spriteId); if (tex) { float w = tex.width; float h = tex.height; float maxSize = 128.0f; if (w > maxSize) { h = h / w * maxSize; w = maxSize; } Rect r = GUILayoutUtility.GetRect(w, h); GUI.DrawTexture(r, tex, ScaleMode.ScaleToFit); //GUILayout.Box(tex, GUILayout.Width(w), GUILayout.Height(h)); } } } } else { newSpriteId = EditorGUILayout.IntSlider(sprite.spriteId, 0, sprite.collection.Count - 1); } if (newSpriteId != sprite.spriteId) { sprite.spriteId = newSpriteId; sprite.EditMode__CreateCollider(); GUI.changed = true; } sprite.color = EditorGUILayout.ColorField("Color", sprite.color); Vector3 newScale = EditorGUILayout.Vector3Field("Scale", sprite.scale); if (newScale != sprite.scale) { sprite.scale = newScale; sprite.EditMode__CreateCollider(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("HFlip")) { Vector3 s = sprite.scale; s.x *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("VFlip")) { Vector3 s = sprite.scale; s.y *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("Reset Scale" )) { Vector3 s = sprite.scale; s.x = Mathf.Sign(s.x); s.y = Mathf.Sign(s.y); s.z = Mathf.Sign(s.z); sprite.scale = s; GUI.changed = true; } if ( GUILayout.Button("Make Pixel Perfect", GUILayout.ExpandWidth(true) )) { if (tk2dPixelPerfectHelper.inst) tk2dPixelPerfectHelper.inst.Setup(); sprite.MakePixelPerfect(); GUI.changed = true; } sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, "Always", GUILayout.Width(60.0f)); EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1); } if (GUI.changed) EditorUtility.SetDirty(sprite); }
protected void DrawSpriteEditorGUI(tk2dSprite sprite) { // maybe cache this if its too slow later if (generatorCache.all == null || generatorCache.current != sprite.collection) { generatorCache.all = tk2dEditorUtility.GetOrCreateIndex().GetSpriteCollectionData(); if (generatorCache.all != null) { for (int i = 0; i < generatorCache.all.Length; ++i) { if (generatorCache.all[i] == sprite.collection) { generatorCache.current = generatorCache.all[i]; break; } } } } if (generatorCache.all == null) { EditorGUILayout.LabelField("Collection", "Error"); } else { string[] collNames = new string[generatorCache.all.Length]; int selIndex = -1; for (int i = 0; i < generatorCache.all.Length; ++i) { collNames[i] = generatorCache.all[i].spriteCollectionName; if (generatorCache.all[i] == generatorCache.current) { selIndex = i; } } int newIndex = EditorGUILayout.Popup("Collection", (selIndex != -1) ? selIndex : 0, collNames); if (newIndex != selIndex) { generatorCache.current = generatorCache.all[newIndex]; int newId = (sprite.spriteId >= generatorCache.current.Count)?0:sprite.spriteId; sprite.SwitchCollectionAndSprite(generatorCache.current, newId); } } if (sprite.collection) { // sanity check sprite id if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count) { sprite.spriteId = 0; } int newSpriteId = sprite.spriteId; if (generatorCache.current) { string[] spriteNames = new string[generatorCache.current.spriteDefinitions.Length]; for (int i = 0; i < generatorCache.current.spriteDefinitions.Length; ++i) { spriteNames[i] = generatorCache.current.spriteDefinitions[i].name; } newSpriteId = EditorGUILayout.Popup("Sprite", sprite.spriteId, spriteNames); if (generatorCache.current.version < 1) { GUILayout.Label("No thumbnail data.\nPlease rebuild Sprite Collection."); } else { var tex = tk2dSpriteThumbnailCache.GetThumbnailTexture(generatorCache.current, sprite.spriteId); if (tex) { float w = tex.width; float h = tex.height; float maxSize = 128.0f; if (w > maxSize) { h = h / w * maxSize; w = maxSize; } Rect r = GUILayoutUtility.GetRect(w, h); GUI.DrawTexture(r, tex, ScaleMode.ScaleToFit); //GUILayout.Box(tex, GUILayout.Width(w), GUILayout.Height(h)); } } } else { newSpriteId = EditorGUILayout.IntSlider(sprite.spriteId, 0, sprite.collection.Count - 1); } if (newSpriteId != sprite.spriteId) { sprite.spriteId = newSpriteId; GUI.changed = true; } sprite.color = EditorGUILayout.ColorField("Color", sprite.color); sprite.scale = EditorGUILayout.Vector3Field("Scale", sprite.scale); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("HFlip")) { Vector3 s = sprite.scale; s.x *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("VFlip")) { Vector3 s = sprite.scale; s.y *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("Reset Scale")) { Vector3 s = sprite.scale; s.x = Mathf.Sign(s.x); s.y = Mathf.Sign(s.y); s.z = Mathf.Sign(s.z); sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("Make Pixel Perfect", GUILayout.ExpandWidth(true))) { if (tk2dPixelPerfectHelper.inst) { tk2dPixelPerfectHelper.inst.Setup(); } sprite.MakePixelPerfect(); GUI.changed = true; } sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, "Always", GUILayout.Width(60.0f)); EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1); } if (GUI.changed) { EditorUtility.SetDirty(sprite); } }