public static void BuildPrefab() { GameObject gameObject = SpriteBuilder.SpriteFromResource("BleakMod/Resources/winchester_hats/winchester_hat_right", null); gameObject.SetActive(false); FakePrefab.MarkAsFakePrefab(gameObject); UnityEngine.Object.DontDestroyOnLoad(gameObject); GameObject gameObject2 = new GameObject("Badaboom"); tk2dSprite tk2dSprite = gameObject2.AddComponent <tk2dSprite>(); tk2dSprite.SetSprite(gameObject.GetComponent <tk2dBaseSprite>().Collection, gameObject.GetComponent <tk2dBaseSprite>().spriteId); WinchestersHat.spriteIds.Add(SpriteBuilder.AddSpriteToCollection("BleakMod/Resources/winchester_hats/winchester_hat_left", tk2dSprite.Collection)); WinchestersHat.spriteIds.Add(SpriteBuilder.AddSpriteToCollection("BleakMod/Resources/winchester_hats/winchester_hat_back", tk2dSprite.Collection)); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); WinchestersHat.spriteIds.Add(tk2dSprite.spriteId); gameObject2.SetActive(false); tk2dSprite.SetSprite(WinchestersHat.spriteIds[0]); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); tk2dSprite.SetSprite(WinchestersHat.spriteIds[1]); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); tk2dSprite.SetSprite(WinchestersHat.spriteIds[2]); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); FakePrefab.MarkAsFakePrefab(gameObject2); UnityEngine.Object.DontDestroyOnLoad(gameObject2); WinchestersHat.boomprefab = gameObject2; }
void doXuLy(SpItem bt) { if (currentState == State.InGame1) { sp1 = bt; if (sp1.Trangthai == true) { sp1.Trangthai = false; currentState = State.Click1; khocCuoi.SetSprite("nguoihoi"); sprite1 = bt.GetComponent <tk2dSprite>(); sprite1.color = new Color(1, 1, 0.5f, 1); gt1 = bt.Giatri; SoundManager.Instance.PlayAudioClick(); } } else if (currentState == State.Click1) { if (bt.Trangthai == true) { bt.Trangthai = false; currentState = State.Click2; sprite2 = bt.GetComponent <tk2dSprite>(); sprite2.color = new Color(1, 1, 0.5f, 1); gt2 = bt.Giatri; SoundManager.Instance.PlayAudioClick(); StartCoroutine(WaitTimeXuLyBN(1f, bt)); } } }
// Use this for initialization void Start() { //rigidbody.isKinematic = true; tk2dSprite sprite = GetComponent <tk2dSprite>(); if (DropColor == DropColor.Red) { sprite.SetSprite(3); } if (DropColor == DropColor.Blue) { sprite.SetSprite(11); } if (DropColor == DropColor.Yellow) { sprite.SetSprite(14); } if (DropColor == DropColor.Green) { sprite.SetSprite(7); } if (DropColor == DropColor.White) { sprite.SetSprite(13); } }
public static void BuildPrefab() { //hatdoer GameObject gameObject = SpriteBuilder.SpriteFromResource("knifeJam/Resources/beard_collection/beard_right.png", null); gameObject.SetActive(false); FakePrefab.MarkAsFakePrefab(gameObject); UnityEngine.Object.DontDestroyOnLoad(gameObject); GameObject gameObject2 = new GameObject("beard"); tk2dSprite tk2dSprite = gameObject2.AddComponent <tk2dSprite>(); tk2dSprite.SetSprite(gameObject.GetComponent <tk2dBaseSprite>().Collection, gameObject.GetComponent <tk2dBaseSprite>().spriteId); Beard.spriteIds.Add(SpriteBuilder.AddSpriteToCollection("knifeJam/Resources/beard_collection/beard_left", tk2dSprite.Collection)); Beard.spriteIds.Add(SpriteBuilder.AddSpriteToCollection("knifeJam/Resources/beard_collection/beard_up", tk2dSprite.Collection)); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); Beard.spriteIds.Add(tk2dSprite.spriteId); gameObject2.SetActive(false); tk2dSprite.SetSprite(Beard.spriteIds[0]); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); tk2dSprite.SetSprite(Beard.spriteIds[1]); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); tk2dSprite.SetSprite(Beard.spriteIds[2]); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); FakePrefab.MarkAsFakePrefab(gameObject2); UnityEngine.Object.DontDestroyOnLoad(gameObject2); Beard.skullprefab = gameObject2; }
void Start() { if (StoreInventory.IsVirtualGoodEquipped(AndysApplesAssets.DEFAULT_BG.ItemId)) { sky.SetSprite(bkgdSpriteCollection, "newbg 1"); tree.SetSprite(bkgdSpriteCollection, "treeland"); canopy.SetSprite(bkgdSpriteCollection, "treetop"); ray.SetSprite(bkgdSpriteCollection, "hugeray"); bottom.SetSprite(bkgdSpriteCollection, "treeland_bottom"); scoreBack.gameObject.SetActive(false); counterback.gameObject.SetActive(false); } if (StoreInventory.IsVirtualGoodEquipped(AndysApplesAssets.CBLOSSOM_BG.ItemId)) { sky.SetSprite(bkgdSpriteCollection2, "bg_blossom"); tree.SetSprite(bkgdSpriteCollection2, "tree_cherry"); canopy.SetSprite(bkgdSpriteCollection2, "cherryblossombgtop"); ray.SetSprite(bkgdSpriteCollection2, "hugeray2"); bottom.SetSprite(bkgdSpriteCollection2, "tree_cherry_bottom"); scoreBack.gameObject.SetActive(true); counterback.gameObject.SetActive(true); } }
public static void BuildPrefab() { //hatdoer GameObject gameObject = SpriteBuilder.SpriteFromResource("Knives/Resources/RageShield", null); gameObject.SetActive(false); FakePrefab.MarkAsFakePrefab(gameObject); UnityEngine.Object.DontDestroyOnLoad(gameObject); GameObject gameObject2 = new GameObject("kinda a hat"); tk2dSprite tk2dSprite = gameObject2.AddComponent <tk2dSprite>(); tk2dSprite.SetSprite(gameObject.GetComponent <tk2dBaseSprite>().Collection, gameObject.GetComponent <tk2dBaseSprite>().spriteId); Rage_shield.spriteIds.Add(SpriteBuilder.AddSpriteToCollection("Knives/Resources/RageShield", tk2dSprite.Collection)); Rage_shield.spriteIds.Add(SpriteBuilder.AddSpriteToCollection("Knives/Resources/RageShield", tk2dSprite.Collection)); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); Rage_shield.spriteIds.Add(tk2dSprite.spriteId); gameObject2.SetActive(false); tk2dSprite.SetSprite(Rage_shield.spriteIds[0]); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); tk2dSprite.SetSprite(Rage_shield.spriteIds[1]); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); tk2dSprite.SetSprite(Rage_shield.spriteIds[2]); tk2dSprite.GetCurrentSpriteDef().material.shader = ShaderCache.Acquire("Brave/PlayerShader"); FakePrefab.MarkAsFakePrefab(gameObject2); UnityEngine.Object.DontDestroyOnLoad(gameObject2); Rage_shield.shieldprefab = gameObject2; }
void KeyPressIsMovement() { float x = Input.GetAxisRaw("Horizontal"); float y = Input.GetAxisRaw("Vertical"); if (x != 0 || y != 0) { if (y > 0) { sprite.SetSprite(6); direction = PLAYERHEADING.Up; } else if (y < 0) { sprite.SetSprite(7); direction = PLAYERHEADING.Down; } else if (x < 0) { sprite.SetSprite(1); direction = PLAYERHEADING.Left; } else if (x > 0) { sprite.SetSprite(3); direction = PLAYERHEADING.Right; } rigidbody2D.velocity = new Vector2(x, y); } }
public void XuatDaTa() { if (children.Count > 0) { PhepToan tmvi; int chon = UnityEngine.Random.Range(0, children.Count); vtg = chon; tmvi = new PhepToan(children[chon].Pheptoan, children[chon].Giatri, children[chon].mLoai); BangKq = children[chon]; SpItemMonkey levelCreate = spPrefab.Spawn <SpItemMonkey> ( new Vector3(-5f, -241f, 33), spPrefab.transform.rotation ); levelCreate.Giatri = tmvi.Ketqua; levelCreate.Pheptoan = "" + tmvi.Congthuc; levelCreate.setData(tmvi.Loai); BangSoSanh = levelCreate; BangSoSanh.gameObject.SetActive(true); currentState = State.InGame1; ConKhi.SetSprite("khihoi"); } }
void DoDemoTexturePacker(tk2dSpriteCollectionSize spriteCollectionSize) { if (GUILayout.Button("Import")) { DestroyData(); // Create atlas spriteCollectionInstance = tk2dSpriteCollectionData.CreateFromTexturePacker(spriteCollectionSize, texturePackerExportFile.text, texturePackerTexture); GameObject go = new GameObject("sprite"); go.transform.localPosition = new Vector3(-1, 0, 0); spriteInstance = go.AddComponent <tk2dSprite>(); spriteInstance.SetSprite(spriteCollectionInstance, "sun"); go = new GameObject("sprite2"); go.transform.parent = spriteInstance.transform; go.transform.localPosition = new Vector3(2, 0, 0); tk2dSprite sprite = go.AddComponent <tk2dSprite>(); sprite.SetSprite(spriteCollectionInstance, "2dtoolkit_logo"); go = new GameObject("sprite3"); go.transform.parent = spriteInstance.transform; go.transform.localPosition = new Vector3(1, 1, 0); sprite = go.AddComponent <tk2dSprite>(); sprite.SetSprite(spriteCollectionInstance, "button_up"); go = new GameObject("sprite4"); go.transform.parent = spriteInstance.transform; go.transform.localPosition = new Vector3(1, -1, 0); sprite = go.AddComponent <tk2dSprite>(); sprite.SetSprite(spriteCollectionInstance, "Rock"); } }
public void UpdateBoard(InfoStats.CLASS_TYPE class_name, int level, int diamond, int fire, int gold, float energy, float exp) { text_level.text = level.ToString(); text_diamond.text = diamond.ToString(); text_fire.text = fire.ToString(); text_gold.text = gold.ToString(); pro_exp.Value = exp; pro_energy.Value = energy; switch (class_name) { case InfoStats.CLASS_TYPE.PALADIN: avatar.SetSprite("beastmaster_ava"); break; case InfoStats.CLASS_TYPE.ARCHER: avatar.SetSprite("gunner_ava"); break; case InfoStats.CLASS_TYPE.ASSASSIN: avatar.SetSprite("sorceress_ava"); break; } }
// Update is called once per frame void Update() { bool start = (Input.GetButtonDown("Start Button")); bool back = (Input.GetButtonDown("Back Button")); bool AButton = (Input.GetButtonDown("A Button")); if (AButton && !showingCredits) { Application.LoadLevel(targetLevel); } else if (back && !showingCredits) { Application.Quit(); } else if (back && showingCredits) { showingCredits = false; menuImage.SetSprite("home"); } else if (start && !showingCredits) { showingCredits = true; menuImage.SetSprite("credits"); } }
//TODO: pass info stats parameter void FillClassInfoStats(CombatStats info) { float baseValue = ConstantValue.COMBAT_BASE_VALUE; UIAttack.Value = info.Attack / baseValue; UIDefense.Value = info.Defend / baseValue; //UIBlock.Value = 1; UICritical.Value = info.Critical / baseValue; UIDodge.Value = info.Dodge / baseValue; switch (mainClass) { case InfoStats.CLASS_TYPE.PALADIN: UIHeroName.SetSprite("Beast-Master"); charSprite.SetSprite("beastmaster"); break; case InfoStats.CLASS_TYPE.ARCHER: UIHeroName.SetSprite("Text_Gunner"); charSprite.SetSprite("gunner"); break; case InfoStats.CLASS_TYPE.ASSASSIN: UIHeroName.SetSprite("Text_Sorceress"); charSprite.SetSprite("sorceress"); break; } }
public void SetDownload(bool b) { isDownloaded = b; if (b) { switch (DataUtils.difficult) { case SongInfo.DIFF_LEVEL.EASY: bg.SetSprite("歌名条简单"); break; case SongInfo.DIFF_LEVEL.HARD: bg.SetSprite("歌名条困难"); break; case SongInfo.DIFF_LEVEL.MID: bg.SetSprite("歌名条普通"); break; } } else { bg.SetSprite("歌名条下载"); } CheckBuy(); if (isDownloaded) { if (isHover) { GetComponent <Animation>().Stop(); GetComponent <Animation>().Play("SongCardZoomIn"); } } }
// Update is called once per frame void Update() { GameObject obj = GameObject.FindGameObjectWithTag(constant.TAG_PLAYER); if (obj == null) { return; } char_property pro = obj.GetComponent <char_property> (); //Debug.Log ("pro hp:" + pro.MaxHp + "," + pro.Hp); int totalHp = pro.MaxHp; if (mHps.Count > pro.MaxHp) { for (int i = mHps.Count - 1; i >= pro.MaxHp; --i) { GameObject hpObj = mHps[i]; mHps.Remove(hpObj); Destroy(hpObj); } } else if (mHps.Count < pro.MaxHp) { int oldnum = mHps.Count; int num = pro.MaxHp - mHps.Count; for (int i = 0; i < num; ++i) { Vector3 v = getPosition(i + oldnum); //GameObject hpObj = (GameObject)Instantiate(Resources.Load(hpPath),v,Quaternion.identity); GameObject prefab = Resources.Load <GameObject> (hpPath); GameObject hpObj = Instantiate(prefab) as GameObject; hpObj.transform.parent = this.gameObject.transform; hpObj.transform.localPosition = v; mHps.Add(hpObj); } } //Component charProperty = obj.GetComponent<"char_property">(); //int hp = charProperty.getHp(); int hp = pro.Hp; for (int i = 0; i < totalHp; ++i) { GameObject hpSprObj = mHps[i]; // GameObject.Find("hp_child" + (i+1)); tk2dSprite spr = hpSprObj.GetComponentInChildren <tk2dSprite>(); if (i < hp) { spr.SetSprite(spr.GetSpriteIdByName("heart_full")); } else { spr.SetSprite(spr.GetSpriteIdByName("heart_empty")); } } }
public static bool SpawnerMain_SpawnItemSprite(SpawnerMain __instance, InvItem item, tk2dSprite itemImage, Item newItem) { try { itemImage.SetSprite(__instance.gc.spawnerMain.itemSprites, item.spriteName); } catch { } Material mat = itemImage.CurrentSprite.material; itemImage.GetComponent <Renderer>().sharedMaterial = mat; try { if (!__instance.gc.serverPlayer) { __instance.itemLightUp = Instantiate(mat); __instance.itemLightUp.shader = __instance.gc.lightUpShader; } newItem.objectSprite.sprH.GetComponent <Renderer>().sharedMaterial = mat; newItem.objectSprite.sprH.SetSprite(itemImage.spriteId); } catch { try { try { newItem.objectSprite.GetComponent <Renderer>().sharedMaterial = mat; } catch { Debug.LogError("Couldn't set highlight for item 1: " + newItem); } try { newItem.objectSprite.spr.GetComponent <Renderer>().sharedMaterial = mat; } catch { Debug.LogError("Couldn't set highlight for item 2: " + newItem); } try { newItem.objectSprite.sprH.GetComponent <Renderer>().sharedMaterial = mat; } catch { Debug.LogError("Couldn't set highlight for item 3: " + newItem); } newItem.objectSprite.transform.Find("Highlight").GetComponent <tk2dSprite>().SetSprite(itemImage.spriteId); Debug.LogError("SPAWNN"); } catch { Debug.LogError("Couldn't set highlight for item 4: " + newItem); } } if (item.invItemName == VanillaItems.Money) { if (item.invItemCount is 1) { itemImage.SetSprite(itemImage.GetSpriteIdByName("MoneyA")); item.shadowOffset = 6; } else if (item.invItemCount > 1 && item.invItemCount <= 5) { itemImage.SetSprite(itemImage.GetSpriteIdByName("MoneyB")); item.shadowOffset = 4; } else if (item.invItemCount > 5 && item.invItemCount < 10) { itemImage.SetSprite(itemImage.GetSpriteIdByName("MoneyC")); item.shadowOffset = 4; } else { item.shadowOffset = 3; } } return(false); }
private IEnumerator _mergeAnimation() { yield return(new WaitForSeconds(MOVE_TWEEN_DURATION)); numberSprite.SetSprite(NUMBERS[_curNumber].ToString()); bgSprite.color = COLORS[_curNumber]; _sequence.Restart(); mergedInTurn = false; }
public void setData(int gt) { giatri = gt; if (gt > (GameController.instance.vuotqua + 1)) { spiteLv.SetSprite("levellock"); txtSp.SetActive(false); spiteRate.gameObject.SetActive(false); spiteLv.color = new Color(1, 1, 1, 1); } else { spiteRate.gameObject.SetActive(true); spiteLv.SetSprite("levelopen"); txtSp.SetActive(true); txtMesh.text = "" + gt; spiteLv.color = new Color(1, 1, 0, 1); if (gt == (GameController.instance.vuotqua + 1)) { spiteRate.SetSprite("khongsao"); } else { if (GameController.instance.mGrade == 1) { if (int.Parse(GameController.instance.mangTong[gt - 1]) >= 260) { spiteRate.SetSprite("basao"); } else if (int.Parse(GameController.instance.mangTong[gt - 1]) > 240) { spiteRate.SetSprite("haisao"); } else { spiteRate.SetSprite("motsao"); } } else { if (int.Parse(GameController.instance.mangTong[gt - 1]) >= 300) { spiteRate.SetSprite("basao"); } else if (int.Parse(GameController.instance.mangTong[gt - 1]) > 280) { spiteRate.SetSprite("haisao"); } else { spiteRate.SetSprite("motsao"); } } } } }
public void In(bool isBlack = true) { setting.transform.localPosition = new Vector3(0, 0, 1); setting.color = Color.white; sprite.color = setting.color; sprite.SetSprite(isBlack?"blackbg":"whitebg"); GetComponent <Animation>().Stop(); GetComponent <Animation>().Play("CameraFadeIn"); Invoke("AnimComplete", 0.2f); }
private void SetState() { if (isFirstButton) { m_Button.SetSprite(isDown ? m_Btn1Dwon : m_Btn1Up); } else { m_Button.SetSprite(isDown ? m_Btn2Down : m_Btn2Up); } }
void updateSprite() { if (subMenu) { sprite.SetSprite(levelSelectImageNames[curButton]); } else { sprite.SetSprite(mainMenuImageNames[curButton]); } }
protected override void OnTrigger(Vector2 damageDirection) { if (m_hasTriggered) { return; } m_hasTriggered = true; if (!gameObject.GetComponent <tk2dSprite>()) { return; } if (aiActor) { aiActor.SetOutlines(false); } GameObject TossedSpriteVFX = new GameObject(gameObject.name + "Sprite Toss VFX") { layer = LayerMask.NameToLayer("Unoccluded") }; tk2dSprite newSprite = TossedSpriteVFX.AddComponent <tk2dSprite>(); if (!string.IsNullOrEmpty(specificSpriteName)) { newSprite.SetSprite(sprite.Collection, specificSpriteName); } else { newSprite.SetSprite(sprite.Collection, gameObject.GetComponent <tk2dSprite>().spriteId); } newSprite.HeightOffGround = 4; TossedSpriteVFX.SetLayerRecursively(LayerMask.NameToLayer("Unoccluded")); TossedSpriteVFX.transform.position = transform.position; TossedSpriteVFX.transform.localScale = transform.localScale; if (applyRotation) { TossedSpriteVFX.transform.rotation = transform.rotation; } newSprite.UpdateZDepth(); ExpandTossVFX tossVFX = TossedSpriteVFX.AddComponent <ExpandTossVFX>(); tossVFX.DoRotation = applyRotation; tossVFX.MovementSpeed1 = PopupSpeed; tossVFX.MovementSpeed2 = DropSpeed; tossVFX.Init(); if (isPowBlockDeath) { AkSoundEngine.PostEvent("Play_EX_PowBlock_EnemyDeath", TossedSpriteVFX); } sprite.renderer.enabled = false; }
public bool onBadEffect; // bad effect가 현재 켜져 있는지. public virtual void InitializeCustomer() { onFever = false; onBadEffect = false; transform.localScale = new Vector3(960f, 960f, 1f); transform.localPosition = new Vector3(-500f, 0f, 0f); customerHead.SetSprite(prefixName + "_face"); speed = 130f; hp = 100f; tapEffect.transform.localEulerAngles = new Vector3(0f, 0f, 0f); GetComponent <Animation>().Play(GetCustomerType().ToString() + "_Idle"); }
void resetThongSo() { diemSo = 0; demsai = 0; sttQuestion = 0; mTime = 1200; nguoi.SetSprite("nguoihoi"); demframe = 0; nguoi.gameObject.transform.localPosition = po0; nguoi.scale = new Vector3(0.5f, 0.5f, 1); lstLevel.Clear(); }
public override void ChangeFaceBeforeExit(bool isSuccess) { base.ChangeFaceBeforeExit(isSuccess); if (isSuccess) { secondHead.SetSprite(secondPrefixName + "_faceT"); } else { secondHead.SetSprite(secondPrefixName + "_faceF"); } }
/// <summary> /// Stand on a respawn point to activate it. You could play a particle effect of something here. /// </summary> override public void DoAction(RaycastCollider collider, RaycastCharacterController character) { if (RespawnPoint.currentRespawnPoint is RespawnFlag2DTK) { ((RespawnFlag2DTK)RespawnPoint.currentRespawnPoint).Down(); } if (collider.direction == RC_Direction.DOWN) { RespawnPoint.currentRespawnPoint = this; } sprite.SetSprite(sprite.GetSpriteIdByName(flagUpSprite)); }
// Use this for initialization void Start() { btnContinute.OnClick += onClick_btnContinute; txtHoanThanh.text = ClsLanguage.doHoanThanhBaiThi(); if (VioGameController.instance.tienganh) { titlemonkey.SetSprite("monkey"); } else { titlemonkey.SetSprite("khithongminh"); } }
public void SetSelfHuPaiParameter(MaJiangHuPaiNotifySelfParameter param) { m_SelfName.text = PlayerInformation.Instance.PlayerID; bool isZiMo = this.IsBonusType(param.BounsTypes, BounsType.ZiMo); m_OtherName.text = isZiMo? string.Format(StringConsts.GUANG_JIA, string.Join(StringConsts.SPACING, param.FangPaoPlayerIds.ToArray()), param.FangPaoPlayerIds.Count) : param.FangPaoPlayerIds[0]; m_SelfIcon.SetSprite(isZiMo ? "Settlement_ZhiMo" : "Settlement_Hu"); m_OtherIcon.gameObject.SetActive(!isZiMo); m_OtherIcon.SetSprite("Settlement_FangPao"); m_SelftBonus.text = string.Empty; m_OtherBonus.text = string.Empty; m_Title.SetSprite(isZiMo ? "TitleZiMo" : "TitleHu"); }
// Use this for initialization void Start() { btnContinute.OnClick += btnContinute_OnClick; if (GameController.instance.tienganh != 1) { spTitle.SetSprite("monkey"); } else { spTitle.SetSprite("khithongminh"); } txtHoanThanh.text = ClsLanguage.doHoanThanhBaiThi(); btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute(); }
void Update() { string genderStr = gender == Gender.MALE ? "man" : "woman"; string clothesStr = clothing == Clothing.CASUAL ? "casual" : "suit"; string skinStr = skinColour == SkinColour.WHITE ? "white" : "black"; string hairStr = "red"; switch (hairColour) { case HairColour.BLACK: hairStr = "black"; break; case HairColour.BROWN: hairStr = "brown"; break; case HairColour.BLONDE: hairStr = "blonde"; break; case HairColour.GREY: hairStr = "grey"; break; case HairColour.BALD: hairStr = "bald"; break; } if (characterAnimator != null) { animationFrame = characterAnimator.animationFrame; } if (clothing == Clothing.ALIEN) { clothesSprite.SetSprite("alien/" + animationFrame); skinSprite.renderer.enabled = false; hairSprite.renderer.enabled = false; } else { clothesSprite.SetSprite(genderStr + " clothes " + clothesStr + "/" + animationFrame); skinSprite.SetSprite(genderStr + " skin " + skinStr + "/" + animationFrame); hairSprite.SetSprite(genderStr + " hair " + hairStr + "/" + animationFrame); skinSprite.renderer.enabled = true; hairSprite.renderer.enabled = true; } }
// Use this for initialization void Start() { btnPlay.OnClick += onClick_btnPlay; if (VioGameController.instance.tienganh) { spTitle.SetSprite("monkey"); } else { spTitle.SetSprite("khithongminh"); } txtContent.text = ClsLanguage.doContentMoney(); }
void Awake() { // lineRenderer = GetComponent<LineRenderer>(); // lineRenderer.useWorldSpace = false; sprite = GetComponent<tk2dSprite>(); sprite.SetSprite( GestureTemplate.name ); sprite.color = runeColor; OnCreate(); wakeTime = Time.time; }
// change the last full heart to empty public void DepleteHearts() { if (currentHearts > 0) { currentHearts--; for(int i = maxHearts; i > (currentHearts); i--) { heart = transform.FindChild("Heart"+i).GetComponent<tk2dSprite>(); heart.SetSprite("HeartEmpty"); heart.transform.localScale = new Vector3(2, 2, 1); } } }
// change the last empty heart to full (health pickup) public void IncreaseHearts() { if (currentHearts < maxHearts) { currentHearts++; for(int i = 1; i <= currentHearts; i++) { heart = transform.FindChild("Heart"+i).GetComponent<tk2dSprite>(); heart.SetSprite("HeartFull"); if(i == currentHearts) { heart.transform.localScale = new Vector3(2, 2, 1); } } } }
// Use this for initialization void Start() { timeTravelAnimator = this.transform.FindChild("Time Travel Animation").GetComponent<tk2dSpriteAnimator>(); //timePeriodText = this.transform.FindChild("Time Period Text").GetComponent<tk2dTextMesh>(); timePeriodImage = this.transform.FindChild("Time Period Image").GetComponent<tk2dSprite>(); timeTravelAnimator.gameObject.SetActive(true); timeTravelAnimator.gameObject.SetActive(false); playingAnimation = false; if (LevelManager.IsFuture()) { //timePeriodText.text = "future"; timePeriodImage.SetSprite("gui_future_text"); } else { //timePeriodText.text = "past"; timePeriodImage.SetSprite("gui_past_text"); } //StartCoroutine("PlayTransitionAnimation"); }
// Use this for initialization void Start() { currentPageSprite = GetComponent<tk2dSprite>(); currentPageSprite.SetSprite("gui_tutorial_screen_01"); }
public void Initialize(string spriteName){ m_sprite = transform.GetChild(0).GetComponent<tk2dSprite>(); m_sprite.SetSprite(spriteName); size = new Vector2(m_sprite.GetUntrimmedBounds().size.x, m_sprite.GetUntrimmedBounds().size.y); }