IEnumerator selectedSaveData() { boubleTapFlag = true; yield return(new WaitForSeconds(0.1f)); staticValueManagerS sVMS = staticValueManagerGetter.getManager(); //セーブデータの選択 sVMS.saveJSONData(selectedSaveIndex); _saveList.gameObject.SetActive(false); _saveList.createList(); //saveした場合、リストの再作成 this.gameObject.SetActive(false); boubleTapFlag = false; }