Пример #1
0
    IEnumerator selectedSaveData()
    {
        boubleTapFlag = true;
        yield return(new WaitForSeconds(0.1f));

        staticValueManagerS sVMS = staticValueManagerGetter.getManager();

        //セーブデータの選択
        sVMS.saveJSONData(selectedSaveIndex);

        _saveList.gameObject.SetActive(false);
        _saveList.createList();                         //saveした場合、リストの再作成

        this.gameObject.SetActive(false);
        boubleTapFlag = false;
    }