private void createSaveDataNode(int argsSaveIndx) { int tmpStoryProgress; staticValueManagerS sVMS = staticValueManagerGetter.getManager(); //ストーリー進捗の取得 tmpStoryProgress = sVMS.getStoryProgress_pinpoint(argsSaveIndx); //最大レベルキャラの取得 saveCharaValueClass retCharaData = sVMS.getSaveChara_MaxLevel(argsSaveIndx); string charaName = ""; switch (retCharaData.Number) { case 0: charaName = "エンジュ"; break; case 1: charaName = "シュスラン"; break; case 2: charaName = "スズシロ"; break; case 3: charaName = "アカネ"; break; case 4: charaName = "ホオズキ"; break; case 5: charaName = "モクレン"; break; case 6: charaName = "サクラ"; break; case 7: charaName = "シオン"; break; case 8: charaName = "ヒイラギ"; break; } string setTxt = "SaveDate" + (argsSaveIndx + 1) + "\n Chapter " + (long)tmpStoryProgress + "\n " + charaName + " Level " + retCharaData.level.ToString("0"); if (tmpStoryProgress == 0) { //newGameの場合は上書き setTxt = "SaveDate" + (argsSaveIndx + 1) + "\n 始めから"; } switch (argsSaveIndx) { case 0: _nodeTxt01.text = setTxt; break; case 1: _nodeTxt02.text = setTxt; break; default: _nodeTxt03.text = setTxt; break; } }