private void LoadLoot() { if (itemIDs == null) { return; } for (int i = 1; i < itemIDs.Count; i++) { wepHandler.AddItem(loot.GetItem(itemIDs[i]), inventory.GetSlots()[i]); } }
private void LootItem() { InventorySlot slot = inventory.getEmptySlot(); if (slot != null) { WeaponHandler wepHandler = playerCam.GetComponent <WeaponHandler>(); wepHandler.AddItem(loot, slot); chest.GetComponent <Chest>().setIsLooted(true); } Deactivate(); }