示例#1
0
 private void LoadLoot()
 {
     if (itemIDs == null)
     {
         return;
     }
     for (int i = 1; i < itemIDs.Count; i++)
     {
         wepHandler.AddItem(loot.GetItem(itemIDs[i]), inventory.GetSlots()[i]);
     }
 }
示例#2
0
    private void LootItem()
    {
        InventorySlot slot = inventory.getEmptySlot();

        if (slot != null)
        {
            WeaponHandler wepHandler = playerCam.GetComponent <WeaponHandler>();
            wepHandler.AddItem(loot, slot);
            chest.GetComponent <Chest>().setIsLooted(true);
        }
        Deactivate();
    }