예제 #1
0
파일: Health.cs 프로젝트: FuVy/GndakURP
 private void HideCharacter()
 {
     weaponHandler.DestroyWeapon();
     character.enabled = false;
     cameraFollow.CheckPlayer(character);
     meshRenderer.enabled     = false;
     attachedCollider.enabled = false;
     character.ChangeNicknameState();
 }
예제 #2
0
    private void OnTriggerEnter(Collider other)
    {
        WeaponHandler weaponHandler = other.GetComponent <WeaponHandler>();

        if (weaponHandler)
        {
            weaponHandler.DestroyWeapon();
            weaponHandler.SetWeapon(weapon);
            StartCoroutine(StartCooldown());
        }
    }