/// <summary> /// Set the modifiers based of weapon /// </summary> /// <param name="weaponStats"></param> public void SetModifiers(WeaponHandler weaponStats) { attackModifier = weaponStats.GetAttackModifier(); agilityModifier = weaponStats.GetAgilityModifier(); defenseModifier = weaponStats.GetDefenseModifier(); statsText.text = "Attack " + (playerStats.attack + attackModifier) + " | Defense " + (playerStats.defense + defenseModifier); }