public void RandomTurn() { if (Utils.randomValue(2) == 1) { this._direction = Utils.DirectionLeft(this._direction); } else { this._direction = Utils.DirectionRight(this._direction); } }
public void TurnRight() { this._direction = Utils.DirectionRight(this._direction); }
public void TurnLeft() { this._direction = Utils.DirectionLeft(this._direction); }
public AASMAContainer() { _direction = Utils.RandomDirection(); }
public AASMAAI(NanoAI nanoAI) { _direction = Utils.RandomDirection(); _nanoAI = nanoAI; }
public AASMAAI() { _direction = Utils.RandomDirection(); }
public AASMAExplorer() { _direction = Utils.RandomDirection(); }
public AASMAProtector() { this._direction = Utils.RandomDirection(); }