public void RandomTurn()
 {
     if (Utils.randomValue(2) == 1)
     {
         this._direction = Utils.DirectionLeft(this._direction);
     }
     else
     {
         this._direction = Utils.DirectionRight(this._direction);
     }
 }
 public void RandomTurn()
 {
     if (Utils.randomValue(2) == 1)
     {
         this._direction = Utils.DirectionLeft(this._direction);
     }
     else
     {
         this._direction = Utils.DirectionRight(this._direction);
     }
 }
 public void TurnRight()
 {
     this._direction = Utils.DirectionRight(this._direction);
 }
 public void TurnLeft()
 {
     this._direction = Utils.DirectionLeft(this._direction);
 }
 public AASMAContainer()
 {
     _direction = Utils.RandomDirection();
 }
Beispiel #6
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 public AASMAAI(NanoAI nanoAI)
 {
     _direction = Utils.RandomDirection();
     _nanoAI    = nanoAI;
 }
Beispiel #7
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 public AASMAAI()
 {
     _direction = Utils.RandomDirection();
 }
Beispiel #8
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 public AASMAExplorer()
 {
     _direction = Utils.RandomDirection();
 }
 public void TurnRight()
 {
     this._direction = Utils.DirectionRight(this._direction);
 }
 public void TurnLeft()
 {
     this._direction = Utils.DirectionLeft(this._direction);
 }
 public AASMAProtector()
 {
     this._direction = Utils.RandomDirection();
 }
Beispiel #12
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 public AASMAProtector()
 {
     this._direction = Utils.RandomDirection();
 }
 public AASMAContainer()
 {
     _direction = Utils.RandomDirection();
 }
Beispiel #14
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 public AASMAAI(NanoAI nanoAI)
 {
     _direction = Utils.RandomDirection();
     _nanoAI = nanoAI;
 }
Beispiel #15
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 public AASMAAI()
 {
     _direction = Utils.RandomDirection();
 }
 public AASMAExplorer()
 {
     _direction = Utils.RandomDirection();
 }