public override void HandleSignal()
 {
     MessageBox.Info(success);
     UnityWrapper.LoadScene(Scenes.Lobby);
 }
예제 #2
0
 private void OnButtonClicked()
 {
     UnityWrapper.LoadScene(SceneName);
 }
 public override void HandleSignal()
 {
     UnityWrapper.LoadScene(Scenes.Session);
 }