예제 #1
0
    void OnWorldSwitch(WorldSwitching world)
    {
        switch (world.targetWorld)
        {
        case Worlds.Pull:
            PullWorld2Cam.enabled = true;
            PushWorld1Cam.enabled = false;
            break;

        case Worlds.Push:
            PushWorld1Cam.enabled = true;
            PullWorld2Cam.enabled = false;
            break;

        default:
            break;
        }
    }
예제 #2
0
    //Updating which world the player is in.
    //Setting the world variables to be off or on,
    private void WorldSwitch(WorldSwitching target)
    {
        //m_Judgement = 0;
        // m_IncreaseRate = 0.01f;
        switch (target.targetWorld)
        {
        case Worlds.Push:
            currentWorld = Worlds.Push;
            UpdatingWorldObjects(true);
            break;

        case Worlds.Pull:
            currentWorld = Worlds.Pull;
            UpdatingWorldObjects(false);
            break;

        case Worlds.Peace:
            break;

        default:
            break;
        }
    }