public static void Initialize() { FunctionHashes = new Dictionary <ulong, M22.LINETYPE>(); InitializeCharNames(); if (FunctionNames.Length != (int)M22.LINETYPE.NUM_OF_LINETYPES) { UnityWrapper.LogError("Number of LINETYPE entries do not match number of FunctionNames"); } for (int i = 0; i < FunctionNames.Length; i++) { FunctionHashes.Add(CalculateHash(FunctionNames[i]), (M22.LINETYPE)i); } }
static public LoadedVariables LoadVariablesFile() { var result = new LoadedVariables(); var file = UnityWrapper.LoadTextFileAsString("March22/VARIABLES"); if (file == null || file == "") { UnityWrapper.LogError("Failed to load \"Resources/March22/VARIABLES.txt\"! You should have one even if you aren't using it!"); return(result); } if (file[file.Length - 1] != '\n') { file += '\n'; } var varLines = SplitByChar('\n', ref file); file = ""; result.variables = new string[varLines.Count]; result.variableData = new string[varLines.Count]; for (int i = 0; i < varLines.Count; i++) { var currentLine = varLines[i]; currentLine = currentLine.Trim(' ', '\n', '\r'); if (currentLine.Length < 4) { continue; } List <string> splitStr = new List <string>(); SplitString(ref currentLine, ref splitStr, "==="); for (int n = 0; n < splitStr.Count; n++) { splitStr[n] = splitStr[n].Trim(' ', '\n', '\r'); } if (splitStr.Count < 2) { continue; } result.variables[i] = splitStr[0]; result.variableData[i] = splitStr[1]; } return(result); }
static public M22.Script.Script CompileScript(string filename) { var result = new M22.Script.Script(); LoadedVariables loadedVars = LoadVariablesFile(); //var file = File.ReadAllText(filename, Encoding.UTF8); var file = UnityWrapper.LoadTextFileAsString(filename); if (file.Length == 0) { UnityWrapper.LogError("Failed to load script file: " + filename); return(result); } var scriptLines = SplitByChar('\n', ref file); file = ""; //List<string> CURRENT_LINE_SPLIT = new List<string>(); int scriptPos = 0; for (int i = 0; i < scriptLines.Count; i++) { string currScriptLine = scriptLines[i]; for (int n = 0; n < loadedVars.variables.Length; n++) { if (loadedVars.variables[n] != null) { string tempStr = "[[" + loadedVars.variables[n] + "]]"; currScriptLine = currScriptLine.Replace(tempStr, loadedVars.variableData[n]); } } M22.line_c tempLine_c = CompileLine(ref currScriptLine, i); // ref can't be an index so have to copy then copy back scriptLines[i] = currScriptLine; //if(tempLine_c.m_lineType == LINETYPE.NULL_OPERATOR) result.AddLine(tempLine_c); scriptPos++; } result.ClearNullOperators(); return(result); }
static public void CompileLine(ref M22.line_c _lineC, List <string> _splitStr, ref List <M22.script_checkpoint> _chkpnt, int _scriptPos) { for (int i = 0; i < _splitStr.Count; i++) { _splitStr[i] = _splitStr[i].Trim('\r', '\n', '\t'); } switch (_lineC.m_lineType) { case M22.LINETYPE.CHECKPOINT: _lineC.m_parameters_txt = new List <string>(); _splitStr[0] = _splitStr[0].Substring(2).TrimEnd('\r', '\n'); _lineC.m_parameters_txt.Add(_splitStr[0]); _chkpnt.Add(new M22.script_checkpoint(_scriptPos, _splitStr[0])); break; case M22.LINETYPE.ANIMATION_TYPE: if (_splitStr.Count > 1) { _lineC.m_parameters = new List <int>(); _splitStr[1] = _splitStr[1].ToLower(); if (_splitStr[1].Equals("lerp")) { _lineC.m_parameters.Add((int)ANIMATION_TYPES.LERP); } else if (_splitStr[1].Equals("smooth")) { _lineC.m_parameters.Add((int)ANIMATION_TYPES.SMOOTH); } else { UnityWrapper.LogErrorFormat("Invalid animation type at line {0}!", _lineC.m_origScriptPos); _lineC.m_parameters.Add(0); } } break; case M22.LINETYPE.TEXT_SPEED: case M22.LINETYPE.MOVEMENT_SPEED: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); _lineC.m_parameters_txt.Add(_splitStr[1]); } break; case M22.LINETYPE.SET_ACTIVE_TRANSITION: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); _splitStr[1] = _splitStr[1].TrimEnd('\r', '\n'); _lineC.m_parameters_txt.Add(_splitStr[1]); } break; case M22.LINETYPE.GOTO: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); _splitStr[1] = _splitStr[1].TrimEnd('\r', '\n'); _lineC.m_parameters_txt.Add(_splitStr[1]); } break; case M22.LINETYPE.NEW_PAGE: break; case M22.LINETYPE.DRAW_CHARACTER: if (_splitStr.Count > 1) { if (_splitStr.Count < 4) { UnityWrapper.LogError("Not enough parameters for DrawCharacter @ Line " + _lineC.m_origScriptPos.ToString()); } _lineC.m_parameters_txt = new List <string>(); _lineC.m_parameters_txt.Add(_splitStr[1]); _lineC.m_parameters_txt.Add(_splitStr[2]); _lineC.m_parameters = new List <int>(); _lineC.m_parameters.Add(Int32.Parse(_splitStr[3])); if (_splitStr.Count >= 5) { if (_splitStr[4].Equals("true")) { _lineC.m_parameters.Add(1); } else { _lineC.m_parameters.Add(0); } } else { _lineC.m_parameters.Add(0); } if (!M22.VNHandler.LoadCharacter(_lineC.m_parameters_txt[0], _lineC.m_parameters_txt[1])) { UnityWrapper.LogErrorFormat("Failed to load character \"{0}\" at line {1}!", (_lineC.m_parameters_txt[0] + " - " + _lineC.m_parameters_txt[1]), _lineC.m_origScriptPos); } ; } break; case M22.LINETYPE.WAIT: _lineC.m_parameters = new List <int>(); if (_splitStr.Count > 1) { _lineC.m_parameters.Add(Int32.Parse(_splitStr[1])); } else { _lineC.m_parameters.Add(1000); } break; case M22.LINETYPE.CLEAR_CHARACTERS: _lineC.m_parameters = new List <int>(); if (_splitStr.Count > 1 && _splitStr[1].Equals("true")) { _lineC.m_parameters.Add(1); } else { _lineC.m_parameters.Add(0); } if (_splitStr.Count > 2 && _splitStr[2].Equals("true")) { _lineC.m_parameters.Add(1); } else { _lineC.m_parameters.Add(0); } break; case M22.LINETYPE.PLAY_STING: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); _splitStr[1] = _splitStr[1].TrimEnd('\r', '\n'); _lineC.m_parameters_txt.Add(_splitStr[1]); if (!M22.AudioMaster.LoadSting(_lineC.m_parameters_txt[0])) { UnityWrapper.LogError("Failed to load sting! - " + _lineC.m_parameters_txt[0]); } ; } break; case M22.LINETYPE.PLAY_MUSIC: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); _splitStr[1] = _splitStr[1].TrimEnd('\r', '\n'); _lineC.m_parameters_txt.Add(_splitStr[1]); if (!M22.AudioMaster.LoadMusic(_lineC.m_parameters_txt[0])) { UnityWrapper.LogErrorFormat("Failed to load music file \"{0}\" at line {1}!", _lineC.m_parameters_txt[0], _lineC.m_origScriptPos); } ; } break; case M22.LINETYPE.EXECUTE_FUNCTION: if (_splitStr.Count > 1) { // heart_throb 4.0 2.0 // | _lineC.m_parameters_txt = new List <string>(); for (int i = 1; i < _splitStr.Count; i++) { _lineC.m_parameters_txt.Add(_splitStr[i]); } _splitStr[_splitStr.Count - 1] = _splitStr[_splitStr.Count - 1].TrimEnd('\r', '\n'); // _lineC.m_parameters_txt.Add(_splitStr[_splitStr.Count - 1]); // should be 4 while (_lineC.m_parameters_txt.Count < 4) { _lineC.m_parameters_txt.Add(""); } if (RegisteredCustomFunctions.TryGetValue(_splitStr[0], out _lineC.m_custFunc) == false) { UnityWrapper.LogErrorFormat("Custom function \"{0}\" does not exist at line {1}!", _lineC.m_parameters_txt[0], _lineC.m_origScriptPos); } } break; case M22.LINETYPE.STOP_MUSIC: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); //_splitStr[1] = _splitStr[1].TrimEnd('\r', '\n'); _lineC.m_parameters_txt.Add(_splitStr[1]); } // we store the float value as a string for later use, if provided. // otherwise, just continue break; case M22.LINETYPE.TRANSITION: if (_splitStr.Count > 1) { //Transition other_iwanako tr_eyes 0 _lineC.m_parameters_txt = new List <string>(); for (int i = 1; i < _splitStr.Count; i++) { _lineC.m_parameters_txt.Add(_splitStr[i]); } if (!M22.BackgroundMaster.LoadBackground(_lineC.m_parameters_txt[0])) { UnityWrapper.LogErrorFormat("Failed to load background - \"{0}\"", _lineC.m_parameters_txt[0]); // failed to load bg! } ; } break; case M22.LINETYPE.DRAW_BACKGROUND: if (_splitStr.Count >= 2) { _lineC.m_parameters = new List <int>(); _lineC.m_parameters_txt = new List <string>(); _lineC.m_parameters_txt.Add(_splitStr[1]); if (_splitStr.Count >= 3) { _lineC.m_parameters.Add(Int32.Parse(_splitStr[2])); if (_splitStr.Count >= 4) { _lineC.m_parameters.Add(Int32.Parse(_splitStr[3])); } if (_splitStr.Count >= 5) { _lineC.m_parameters_txt.Add(_splitStr[4]); } if (_splitStr.Count >= 6) { _lineC.m_parameters_txt.Add(_splitStr[5]); } } else { _lineC.m_parameters.Add(0); _lineC.m_parameters.Add(0); _lineC.m_parameters_txt.Add("1.0"); _lineC.m_parameters_txt.Add("1.0"); } if (_splitStr[_splitStr.Count - 1].Equals("true")) { _lineC.m_parameters.Add(1); } else { _lineC.m_parameters.Add(0); } if (!M22.BackgroundMaster.LoadBackground(_lineC.m_parameters_txt[0])) { UnityWrapper.LogErrorFormat("Failed to load background \"{0}\" at line {1}", _lineC.m_parameters_txt[0], _lineC.m_origScriptPos); } ; } else { UnityWrapper.LogErrorFormat("Not enough parameters on DrawBackground at line {0}", _lineC.m_origScriptPos); } break; case M22.LINETYPE.ENABLE_NOVEL_MODE: break; case M22.LINETYPE.DISABLE_NOVEL_MODE: break; case M22.LINETYPE.PLAY_VIDEO: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); _lineC.m_parameters_txt.Add(_splitStr[1]); if (M22.ScriptMaster.LoadVideoFile(_splitStr[1]) == false) { UnityWrapper.LogError("Failed to load video file: " + _splitStr[1]); } } break; case M22.LINETYPE.CLEAR_CHARACTER: if (_splitStr.Count >= 2) { _lineC.m_parameters = new List <int>(); _lineC.m_parameters_txt = new List <string>(); _lineC.m_parameters_txt.Add(_splitStr[1]); if (_splitStr.Count >= 3) { if (_splitStr[2].Equals("true")) { _lineC.m_parameters.Add(1); } else { _lineC.m_parameters.Add(0); } } else { _lineC.m_parameters.Add(0); } } break; case M22.LINETYPE.LOAD_SCRIPT: case M22.LINETYPE.HIDE_WINDOW: case M22.LINETYPE.SHOW_WINDOW: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); _lineC.m_parameters_txt.Add(_splitStr[1]); } break; case M22.LINETYPE.SET_FLAG: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); _splitStr[1] = _splitStr[1].TrimEnd('\r', '\n'); _lineC.m_parameters_txt.Add(_splitStr[1]); } break; case M22.LINETYPE.IF_STATEMENT: // m22IF _flag_to_check_if_true Command [params] // if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); _lineC.m_parameters_txt.Add(_splitStr[1]); line_c tempCompiledLine = new line_c(); List <string> functionSplit = new List <string>(); for (int i = 2; i < _splitStr.Count; i++) { functionSplit.Add(_splitStr[i]); } tempCompiledLine.m_lineType = CheckLineType(_splitStr[2]); CompileLine(ref tempCompiledLine, functionSplit, ref _chkpnt, _scriptPos); if (tempCompiledLine.m_lineContents == null) { tempCompiledLine.m_lineContents = ""; for (int i = 2; i < _splitStr.Count; i++) { tempCompiledLine.m_lineContents += _splitStr[i] + " "; } } tempCompiledLine.m_lineContents = tempCompiledLine.m_lineContents.Replace("\\n", "\n"); _lineC.m_lineContents = tempCompiledLine.m_lineContents; _lineC.m_lineTypeSecondary = tempCompiledLine.m_lineType; if (tempCompiledLine.m_parameters_txt != null) { for (int i = 0; i < tempCompiledLine.m_parameters_txt.Count; i++) { _lineC.m_parameters_txt.Add(tempCompiledLine.m_parameters_txt[i]); } } if (tempCompiledLine.m_parameters != null) { _lineC.m_parameters = new List <int>(); for (int i = 0; i < tempCompiledLine.m_parameters.Count; i++) { _lineC.m_parameters.Add(tempCompiledLine.m_parameters[i]); } } } break; case M22.LINETYPE.PLAY_SFX_LOOPED: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); _lineC.m_parameters_txt.Add(_splitStr[1]); if (_splitStr.Count > 3) { _lineC.m_parameters_txt.Add(_splitStr[2]); _lineC.m_parameters_txt.Add(_splitStr[3]); } else { _lineC.m_parameters_txt.Add("1.0"); _lineC.m_parameters_txt.Add("1.0"); } if (!M22.AudioMaster.LoadSting(_lineC.m_parameters_txt[0])) { UnityWrapper.LogError("Failed to load sting! - " + _lineC.m_parameters_txt[0]); } ; } break; case M22.LINETYPE.STOP_SFX_LOOPED: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); _lineC.m_parameters_txt.Add(_splitStr[1]); if (AudioMaster.IsAudioLoaded(_splitStr[1]) == false) { UnityWrapper.LogWarningFormat("Stopping a looped SFX that isn't played/loaded yet at line {0}; this shouldn't happen!", _lineC.m_origScriptPos); } if (_splitStr.Count > 2) { _lineC.m_parameters_txt.Add(_splitStr[2]); } else { _lineC.m_parameters_txt.Add("1.0"); } } break; case M22.LINETYPE.MAKE_DECISION: if (_splitStr.Count > 1) { _lineC.m_parameters_txt = new List <string>(); string reconstructed = ""; for (int i = 0; i < _splitStr.Count; i++) { reconstructed += _splitStr[i] + " "; } List <string> splitByQuote = new List <string>(); SplitString(ref reconstructed, ref splitByQuote, '\"'); // Should be 5 or 7 if (splitByQuote.Count != 5 && splitByQuote.Count != 7) { UnityWrapper.LogError("MakeDecision error; mismatched number of quotemarks!"); } for (int i = 1; i < splitByQuote.Count; i++) { //splitByQuote[i] = _splitStr[i].TrimEnd(' '); //splitByQuote[i] = _splitStr[i].TrimStart(' '); splitByQuote[i] = splitByQuote[i].Trim(' ', '\"'); _lineC.m_parameters_txt.Add(splitByQuote[i]); } // up to 6 parameters // flags do not use "" but the text string does // i.e. MakeDecision "Choice 1" choice_1 "Choice 2" choice_2 "Choice 3" choice_3 // if(num of quotemarks != 6) mismatch error // // This means splitStr is useless cus of spaces, and will need to be re-split in terms of " marks // i.e. splitStr[0] == "MakeDecision "; // splitStr[1] == "Choice 1"; // splitStr[2] == " choice_1 "; } break; } return; }