public static FindTransform ( GameObject parentObj, string objName ) : Transform | ||
parentObj | GameObject | |
objName | string | |
리턴 | Transform |
public void Initialize(GameObject go) { rightElbow = UnityUtils.FindTransform(go, "R_Elbow"); leftElbow = UnityUtils.FindTransform(go, "L_Elbow"); rightArm = UnityUtils.FindTransform(go, "R_Arm"); leftArm = UnityUtils.FindTransform(go, "L_Arm"); rightKnee = UnityUtils.FindTransform(go, "R_Knee"); leftKnee = UnityUtils.FindTransform(go, "L_Knee"); rightHip = UnityUtils.FindTransform(go, "R_Hip"); leftHip = UnityUtils.FindTransform(go, "L_Hip"); spine = UnityUtils.FindTransform(go, "Spine_1"); root = UnityUtils.FindTransform(go, "Root"); initialRotations = new Quaternion[(int)NiteWrapper.SkeletonJoint.END]; initialRotations[(int)NiteWrapper.SkeletonJoint.LEFT_ELBOW] = leftElbow.rotation; initialRotations[(int)NiteWrapper.SkeletonJoint.RIGHT_ELBOW] = rightElbow.rotation; initialRotations[(int)NiteWrapper.SkeletonJoint.LEFT_SHOULDER] = leftArm.rotation; initialRotations[(int)NiteWrapper.SkeletonJoint.RIGHT_SHOULDER] = rightArm.rotation; initialRotations[(int)NiteWrapper.SkeletonJoint.RIGHT_KNEE] = rightKnee.rotation; initialRotations[(int)NiteWrapper.SkeletonJoint.LEFT_KNEE] = leftKnee.rotation; initialRotations[(int)NiteWrapper.SkeletonJoint.RIGHT_HIP] = rightHip.rotation; initialRotations[(int)NiteWrapper.SkeletonJoint.LEFT_HIP] = leftHip.rotation; initialRotations[(int)NiteWrapper.SkeletonJoint.TORSO_CENTER] = spine.rotation; initialRoot = root.rotation; RotateToCalibrationPose(); }
// Use this for initialization void Start() { foodsprite.Add(1, "Texture/bean_polygon3_1"); foodsprite.Add(2, "Texture/bean_polygon3_2"); foodsprite.Add(3, "Texture/bean_polygon3_3"); foodsprite.Add(4, "Texture/bean_polygon3_4"); foodsprite.Add(5, "Texture/bean_polygon3_5"); foodsprite.Add(6, "Texture/bean_polygon3_6"); foodsprite.Add(7, "Texture/bean_polygon4_1"); foodsprite.Add(8, "Texture/bean_polygon4_2"); foodsprite.Add(9, "Texture/bean_polygon4_3"); foodsprite.Add(10, "Texture/bean_polygon4_4"); foodsprite.Add(11, "Texture/bean_polygon4_5"); foodsprite.Add(12, "Texture/bean_polygon4_6"); playersprite.Add(1, "Texture/bean_polygon5_1"); playersprite.Add(2, "Texture/bean_polygon5_2"); playersprite.Add(3, "Texture/bean_polygon5_3"); playersprite.Add(4, "Texture/bean_polygon5_4"); playersprite.Add(5, "Texture/bean_polygon5_5"); playersprite.Add(6, "Texture/bean_polygon5_6"); xpos = transform.Find("UI/Xpos").GetComponent <Text>(); ypos = transform.Find("UI/Ypos").GetComponent <Text>(); scene = UnityUtils.FindTransform("Scene/World"); Network.Register <S2CEnterRoom>(v => { var e = new Entity(); entitas.Add(v.id, e); local = e; }); Network.Register <S2CEnterView>(v => { var e = new Entity(); if (!entitas.ContainsKey(v.id)) { entitas.Add(v.id, e); Debug.LogFormat("Entity id {0} enter view", v.id); } }); Network.Register <S2CLeaveView>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { if (e.Mover) { e.NameText.transform.SetParent(null); } //Debug.LogFormat("Entity id {0} leave view", v.id); Destroy(e.Go); entitas.Remove(v.id); } }); Network.Register <S2CDead>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.NameText.transform.SetParent(null); Debug.LogFormat("Entity id {0} dead", v.id); if (v.id == UserData.uid) { SceneManager.LoadScene("Login"); return; } Destroy(e.Go); entitas.Remove(v.id); } }); Network.Register <Mover>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Mover = true; } }); Network.Register <Food>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Food = true; } }); Network.Register <BaseData>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.BaseData = v.data; GameObject go = Instantiate(Resources.Load <GameObject>("Prefab/Player")); var spr = go.GetComponent <SpriteRenderer>(); string source; if (e.Mover) { if (!playersprite.TryGetValue(e.BaseData.spriteid, out source)) { source = "Texture/bean_polygon5_1"; } } else if (e.Food) { if (!foodsprite.TryGetValue(e.BaseData.spriteid, out source)) { source = "Texture/bean_polygon3_1"; } } else { return; } spr.sprite = UnityUtils.LoadSprite(source); spr.sortingLayerName = "Player"; go.transform.position = new Vector3(0, 0, 0); go.transform.SetParent(scene); //go.AddComponent<LineRenderer>(); e.Go = go; if (e.Mover) { e.NameText = Instantiate(Resources.Load <GameObject>("Prefab/TextName")); e.NameText.transform.SetParent(transform); var text = e.NameText.GetComponent <Text>(); text.text = e.BaseData.name; text.color = UnityEngine.Color.green; text.alignment = TextAnchor.UpperCenter; text.fontStyle = FontStyle.Bold; text.fontSize = 21; } } }); Network.Register <Position>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Position = v.data; if (null != e.Go) { e.Go.transform.position = new Vector3(e.Position.x, e.Position.y, e.Go.transform.position.z); Debug.LogFormat("Entity id {0} Position {1} {2}", v.id, e.Position.x, e.Position.y); } } }); Network.Register <Direction>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Direction = v.data; } }); Network.Register <Speed>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Speed = v.data; } }); Network.Register <Color>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Color = v.data; } }); Network.Register <Radius>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Radius = v.data; var rect = e.Go.GetComponent <RectTransform>(); rect.localScale = new Vector3(2 * e.Radius.value / 0.3f, 2 * e.Radius.value / 0.3f, 1); } }); Network.Send(UserData.GameSeverID, new C2SEnterRoom { username = UserData.username }); }
// Use this for initialization void Start() { foodsprite.Add(1, "Texture/bean_polygon3_1"); foodsprite.Add(2, "Texture/bean_polygon3_2"); foodsprite.Add(3, "Texture/bean_polygon3_3"); foodsprite.Add(4, "Texture/bean_polygon3_4"); foodsprite.Add(5, "Texture/bean_polygon3_5"); foodsprite.Add(6, "Texture/bean_polygon3_6"); foodsprite.Add(7, "Texture/bean_polygon4_1"); foodsprite.Add(8, "Texture/bean_polygon4_2"); foodsprite.Add(9, "Texture/bean_polygon4_3"); foodsprite.Add(10, "Texture/bean_polygon4_4"); foodsprite.Add(11, "Texture/bean_polygon4_5"); foodsprite.Add(12, "Texture/bean_polygon4_6"); playersprite.Add(1, "Texture/bean_polygon5_1"); playersprite.Add(2, "Texture/bean_polygon5_2"); playersprite.Add(3, "Texture/bean_polygon5_3"); playersprite.Add(4, "Texture/bean_polygon5_4"); playersprite.Add(5, "Texture/bean_polygon5_5"); playersprite.Add(6, "Texture/bean_polygon5_6"); xpos = transform.Find("UI/Xpos").GetComponent <Text>(); ypos = transform.Find("UI/Ypos").GetComponent <Text>(); countDown = transform.Find("UI/CountDown").GetComponent <Text>(); scene = UnityUtils.FindTransform("Scene/World"); playerPrefab = Resources.Load <GameObject>("Prefab/Player"); namePrefab = Resources.Load <GameObject>("Prefab/TextName"); Network.Register <S2CEnterRoom>(v => { var e = new Entity(); entitas.Add(v.id, e); local = e; }); Network.Register <S2CEnterView>(v => { var e = new Entity(); if (!entitas.ContainsKey(v.id)) { entitas.Add(v.id, e); Debug.LogFormat("Entity id {0} enter view", v.id); } }); Network.Register <S2CLeaveView>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { var text = e.NameText.GetComponent <Text>(); text.text = "DEAD"; e.NameText.transform.SetParent(null); e.Go.transform.SetParent(null); Destroy(e.NameText); Destroy(e.Go); e.NameText = null; e.Go = null; if (entitas.Remove(v.id)) { Debug.LogFormat("Entity Destroy {0} {1} {2}", v.id, e.Position.x, e.Position.y); } } }); Network.Register <S2CDead>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { Debug.LogFormat("You dead id {0} dead", v.id); if (v.id == UserData.uid) { SceneManager.LoadScene("Login"); return; } } }); Network.Register <Mover>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Mover = true; } }); Network.Register <Food>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Food = true; } }); Network.Register <BaseData>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.BaseData = v.data; GameObject go = Instantiate( playerPrefab, new Vector3(e.Position.x, e.Position.y, 0), Quaternion.identity); var spr = go.GetComponent <SpriteRenderer>(); string source; if (e.Mover) { if (!playersprite.TryGetValue(e.BaseData.spriteid, out source)) { source = "Texture/bean_polygon5_1"; } } else if (e.Food) { if (!foodsprite.TryGetValue(e.BaseData.spriteid, out source)) { source = "Texture/bean_polygon3_1"; } } else { return; } spr.sprite = UnityUtils.LoadSprite(source); spr.sortingLayerName = "Player"; go.transform.position = new Vector3(e.Position.x, e.Position.y, 0); go.transform.SetParent(scene); //go.AddComponent<LineRenderer>(); e.Go = go; e.NameText = Instantiate(namePrefab); e.NameText.transform.SetParent(transform); var text = e.NameText.GetComponent <Text>(); text.text = e.Mover ? e.BaseData.name : e.BaseData.id.ToString(); text.color = UnityEngine.Color.green; text.alignment = TextAnchor.UpperCenter; text.fontStyle = FontStyle.Bold; text.fontSize = 21; } }); Network.Register <Position>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Position = v.data; } }); Network.Register <Direction>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Direction = v.data; } }); Network.Register <Speed>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Speed = v.data; } }); Network.Register <Color>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Color = v.data; } }); Network.Register <Radius>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.Radius = v.data; } }); Network.Register <S2CGameOver>(v => { gameOver = true; MessageBox.Show(string.Format("Game Over, Score : {0}", v.score), (res) => { SceneManager.LoadScene("Login"); }); }); Network.Send(UserData.GameSeverID, new C2SEnterRoom { username = UserData.username }); InvokeRepeating("CountDown", 1f, 1.0f); }
// Use this for initialization void Start() { foodsprite.Add(1, "Texture/bean_polygon3_1"); foodsprite.Add(2, "Texture/bean_polygon3_2"); foodsprite.Add(3, "Texture/bean_polygon3_3"); foodsprite.Add(4, "Texture/bean_polygon3_4"); foodsprite.Add(5, "Texture/bean_polygon3_5"); foodsprite.Add(6, "Texture/bean_polygon3_6"); foodsprite.Add(7, "Texture/bean_polygon4_1"); foodsprite.Add(8, "Texture/bean_polygon4_2"); foodsprite.Add(9, "Texture/bean_polygon4_3"); foodsprite.Add(10, "Texture/bean_polygon4_4"); foodsprite.Add(11, "Texture/bean_polygon4_5"); foodsprite.Add(12, "Texture/bean_polygon4_6"); playersprite.Add(1, "Texture/bean_polygon5_1"); playersprite.Add(2, "Texture/bean_polygon5_2"); playersprite.Add(3, "Texture/bean_polygon5_3"); playersprite.Add(4, "Texture/bean_polygon5_4"); playersprite.Add(5, "Texture/bean_polygon5_5"); playersprite.Add(6, "Texture/bean_polygon5_6"); xpos = transform.Find("UI/Xpos").GetComponent <Text>(); ypos = transform.Find("UI/Ypos").GetComponent <Text>(); countDown = transform.Find("UI/CountDown").GetComponent <Text>(); scene = UnityUtils.FindTransform("Scene/World"); playerPrefab = Resources.Load <GameObject>("Prefab/Player"); namePrefab = Resources.Load <GameObject>("Prefab/TextName"); Network.Register <S2CEnterRoom>(v => { uid = v.id; UserData.time = v.time; now = Millseconds(); }); Network.Register <S2CEnterView>(v => { var e = new Entity(); if (!entitas.ContainsKey(v.id)) { e.id = v.id; e.radius = v.radius; e.speed = v.speed; e.spriteid = v.spriteid; e.pos = new Vector2 { x = v.x, y = v.y }; e.dir = v.dir; e.name = v.name; e.movetime = v.movetime; bool isplayer = IsPlayer(e.id); GameObject go = Instantiate(playerPrefab, new Vector3(e.pos.x, e.pos.y, 0), Quaternion.identity); var spr = go.GetComponent <SpriteRenderer>(); string source; if (isplayer) { if (!playersprite.TryGetValue((int)e.spriteid, out source)) { source = "Texture/bean_polygon5_1"; } } else { if (!foodsprite.TryGetValue((int)e.spriteid, out source)) { source = "Texture/bean_polygon3_1"; } } spr.sprite = UnityUtils.LoadSprite(source); spr.sortingLayerName = "Player"; go.transform.position = new Vector3(e.pos.x, e.pos.y, 0); go.transform.SetParent(scene); //go.AddComponent<LineRenderer>(); e.Go = go; e.NameText = Instantiate(namePrefab); e.NameText.transform.SetParent(transform); var text = e.NameText.GetComponent <Text>(); text.text = isplayer ? e.name : e.id.ToString(); text.color = UnityEngine.Color.green; text.alignment = TextAnchor.UpperCenter; text.fontStyle = FontStyle.Bold; text.fontSize = 21; entitas.Add(v.id, e); Debug.LogFormat("Entity id {0} enter view", v.id); if (v.id == uid) { local = e; } } }); Network.Register <S2CLeaveView>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { var text = e.NameText.GetComponent <Text>(); text.text = "DEAD"; e.NameText.transform.SetParent(null); e.Go.transform.SetParent(null); Destroy(e.NameText); Destroy(e.Go); e.NameText = null; e.Go = null; if (entitas.Remove(v.id)) { Debug.LogFormat("Entity Destroy {0} {1} {2}", v.id, e.pos.x, e.pos.y); } } }); Network.Register <S2CMove>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { //var delta = (UserData.time - e.movetime) / 1000.0f; //var deltalen = e.dir.normalized * e.speed * delta; //Vector2 nowPos = e.pos + deltalen; //Debug.LogFormat("S2CMove {0} {1} {2} {3}", UserData.time, e.movetime, nowPos.x, nowPos.y); e.pos.x = v.x; e.pos.y = v.y; e.dir.x = v.dirx; e.dir.y = v.diry; e.movetime = v.movetime; } }); Network.Register <S2CUpdateRadius>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { e.radius = v.radius; } }); Network.Register <S2CDead>(v => { Entity e; if (entitas.TryGetValue(v.id, out e)) { Debug.LogFormat("You dead id {0} dead", v.id); if (v.id == UserData.uid) { SceneManager.LoadScene("Login"); return; } } }); Network.Register <S2CGameOver>(v => { gameOver = true; MessageBox.Show(string.Format("Game Over, Score : {0}", v.score), (res) => { SceneManager.LoadScene("Login"); }); }); Network.Send(UserData.GameSeverID, new C2SEnterRoom { name = UserData.username }); InvokeRepeating("CountDown", 1f, 1.0f); }