public override void OnInspectorGUI() { if (m_So == null) { return; } EditorGUILayout.BeginVertical(); SerializedProperty sp = m_So.FindProperty("ResMode"); EditorGUILayout.PropertyField(sp); sp = m_So.FindProperty("m_ResourcePath"); EditorGUILayout.PropertyField(sp); EditorGUILayout.LabelField("Quality", UnityUtils.CurQualityName()); EditorGUILayout.EndVertical(); m_So.ApplyModifiedProperties(); }